34 lines
1.3 KiB
Python
34 lines
1.3 KiB
Python
from lnx.logicnode.lnx_nodes import *
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class AnimationStateNode(LnxLogicTreeNode):
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"""Returns the information about the current action of the given object."""
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bl_idname = 'LNAnimationStateNode'
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bl_label = 'Get Action State'
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lnx_version = 2
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property0: HaxeStringProperty('property0', name='', default='')
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketObject', 'Object')
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self.add_output('LnxNodeSocketAction', 'On Complete')
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self.add_output('LnxBoolSocket', 'Initialized')
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self.add_output('LnxStringSocket', 'Action Name')
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self.add_output('LnxIntSocket', 'Current Frame')
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self.add_output('LnxBoolSocket', 'Is Paused')
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self.add_output('LnxFloatSocket', 'Speed')
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self.add_output('LnxIntSocket', 'Total Frames')
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def draw_buttons(self, context, layout):
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layout.label(text='Action ID:')
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layout.prop(self, 'property0')
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def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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if self.lnx_version not in (0, 1):
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raise LookupError()
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return NodeReplacement(
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'LNAnimationStateNode', self.lnx_version, 'LNAnimationStateNode', 2,
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in_socket_mapping={}, out_socket_mapping={}
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)
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