2025-01-22 16:18:30 +01:00

88 lines
3.0 KiB
Haxe

/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
import js.Syntax.code;
// Can't enable @:coreApi because some fields are now inline getters
// @:coreApi
@:keepInit
extern class Math {
static var PI(default, null):Float;
static var NEGATIVE_INFINITY(get, null):Float;
@:pure private static inline function get_NEGATIVE_INFINITY():Float {
return -code("Infinity");
}
static var POSITIVE_INFINITY(get, null):Float;
@:pure private static inline function get_POSITIVE_INFINITY():Float {
return code("Infinity");
}
static var NaN(get, null):Float;
@:pure private static inline function get_NaN():Float {
return code("NaN");
}
@:pure static function abs(v:Float):Float;
@:pure static function acos(v:Float):Float;
@:pure static function asin(v:Float):Float;
@:pure static function atan(v:Float):Float;
@:pure static function atan2(y:Float, x:Float):Float;
@:pure static function ceil(v:Float):Int;
@:pure static function cos(v:Float):Float;
@:pure static function exp(v:Float):Float;
@:pure static function floor(v:Float):Int;
@:pure static function log(v:Float):Float;
@:pure static function max(a:Float, b:Float):Float;
@:pure static function min(a:Float, b:Float):Float;
@:pure static function pow(v:Float, exp:Float):Float;
static function random():Float;
@:pure static function round(v:Float):Int;
@:pure static function sin(v:Float):Float;
@:pure static function sqrt(v:Float):Float;
@:pure static function tan(v:Float):Float;
@:pure static inline function ffloor(v:Float):Float {
return floor(v);
}
@:pure static inline function fceil(v:Float):Float {
return ceil(v);
}
@:pure static inline function fround(v:Float):Float {
return round(v);
}
@:pure static inline function isFinite(f:Float):Bool {
return code("isFinite")(f);
}
@:pure static inline function isNaN(f:Float):Bool {
return code("isNaN")(f);
}
static function __init__():Void {
untyped __feature__("Type.resolveClass", $hxClasses["Math"] = Math);
}
}