LNXSDK/Kha/Tools/macos/std/js/html/webgl/extension/WEBGLDrawBuffers.hx

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/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
// This file is generated from mozilla\WebGLRenderingContext.webidl. Do not edit!
package js.html.webgl.extension;
/**
The `WEBGL_draw_buffers` extension is part of the WebGL API and enables a fragment shader to write to several textures, which is useful for deferred shading, for example.
Documentation [WEBGL_draw_buffers](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_draw_buffers) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_draw_buffers$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
@see <https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_draw_buffers>
**/
@:native("WEBGL_draw_buffers")
extern class WEBGLDrawBuffers {
/**
A `GLenum` specifying a color buffer.
**/
static inline var COLOR_ATTACHMENT0_WEBGL : Int = 36064;
static inline var COLOR_ATTACHMENT1_WEBGL : Int = 36065;
static inline var COLOR_ATTACHMENT2_WEBGL : Int = 36066;
static inline var COLOR_ATTACHMENT3_WEBGL : Int = 36067;
static inline var COLOR_ATTACHMENT4_WEBGL : Int = 36068;
static inline var COLOR_ATTACHMENT5_WEBGL : Int = 36069;
static inline var COLOR_ATTACHMENT6_WEBGL : Int = 36070;
static inline var COLOR_ATTACHMENT7_WEBGL : Int = 36071;
static inline var COLOR_ATTACHMENT8_WEBGL : Int = 36072;
static inline var COLOR_ATTACHMENT9_WEBGL : Int = 36073;
static inline var COLOR_ATTACHMENT10_WEBGL : Int = 36074;
static inline var COLOR_ATTACHMENT11_WEBGL : Int = 36075;
static inline var COLOR_ATTACHMENT12_WEBGL : Int = 36076;
static inline var COLOR_ATTACHMENT13_WEBGL : Int = 36077;
static inline var COLOR_ATTACHMENT14_WEBGL : Int = 36078;
static inline var COLOR_ATTACHMENT15_WEBGL : Int = 36079;
/**
A `GLenum` returning a draw buffer.
**/
static inline var DRAW_BUFFER0_WEBGL : Int = 34853;
static inline var DRAW_BUFFER1_WEBGL : Int = 34854;
static inline var DRAW_BUFFER2_WEBGL : Int = 34855;
static inline var DRAW_BUFFER3_WEBGL : Int = 34856;
static inline var DRAW_BUFFER4_WEBGL : Int = 34857;
static inline var DRAW_BUFFER5_WEBGL : Int = 34858;
static inline var DRAW_BUFFER6_WEBGL : Int = 34859;
static inline var DRAW_BUFFER7_WEBGL : Int = 34860;
static inline var DRAW_BUFFER8_WEBGL : Int = 34861;
static inline var DRAW_BUFFER9_WEBGL : Int = 34862;
static inline var DRAW_BUFFER10_WEBGL : Int = 34863;
static inline var DRAW_BUFFER11_WEBGL : Int = 34864;
static inline var DRAW_BUFFER12_WEBGL : Int = 34865;
static inline var DRAW_BUFFER13_WEBGL : Int = 34866;
static inline var DRAW_BUFFER14_WEBGL : Int = 34867;
static inline var DRAW_BUFFER15_WEBGL : Int = 34868;
/**
A `GLint` indicating the maximum number of framebuffer color attachment points.
**/
static inline var MAX_COLOR_ATTACHMENTS_WEBGL : Int = 36063;
/**
A `GLint` indicating the maximum number of draw buffers.
**/
static inline var MAX_DRAW_BUFFERS_WEBGL : Int = 34852;
/**
Defines the draw buffers to which all fragment colors are written. (When using `WebGL2RenderingContext`, this method is available as `WebGL2RenderingContext.drawBuffers()` by default).
**/
function drawBuffersWEBGL( buffers : Array<Int> ) : Void;
}