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LNXSDK/lib/haxejolt/JoltPhysics/Jolt/Shaders/TestComputeBindings.h

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2026-03-04 00:50:15 -08:00
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2025 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include "ShaderCore.h"
JPH_SHADER_CONSTANT(int, cTestComputeGroupSize, 64)
JPH_SHADER_CONSTANTS_BEGIN(TestComputeContext, gContext)
JPH_SHADER_CONSTANTS_MEMBER(JPH_float3, Float3Value)
JPH_SHADER_CONSTANTS_MEMBER(JPH_uint, UIntValue) // Test that this value packs correctly with the float3 preceding it
JPH_SHADER_CONSTANTS_MEMBER(JPH_float3, Float3Value2)
JPH_SHADER_CONSTANTS_MEMBER(JPH_uint, UIntValue2)
JPH_SHADER_CONSTANTS_MEMBER(JPH_uint, NumElements)
JPH_SHADER_CONSTANTS_END(TestComputeContext)
JPH_SHADER_BIND_BEGIN(JPH_TestCompute)
JPH_SHADER_BIND_BUFFER(JPH_uint, gUploadData)
JPH_SHADER_BIND_BUFFER(JPH_uint, gOptionalData)
JPH_SHADER_BIND_RW_BUFFER(JPH_uint, gData)
JPH_SHADER_BIND_END(JPH_TestCompute)