forked from LeenkxTeam/LNXSDK
22 lines
876 B
C
22 lines
876 B
C
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2025 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include "ShaderCore.h"
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JPH_SHADER_CONSTANT(int, cTestComputeGroupSize, 64)
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JPH_SHADER_CONSTANTS_BEGIN(TestComputeContext, gContext)
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JPH_SHADER_CONSTANTS_MEMBER(JPH_float3, Float3Value)
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JPH_SHADER_CONSTANTS_MEMBER(JPH_uint, UIntValue) // Test that this value packs correctly with the float3 preceding it
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JPH_SHADER_CONSTANTS_MEMBER(JPH_float3, Float3Value2)
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JPH_SHADER_CONSTANTS_MEMBER(JPH_uint, UIntValue2)
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JPH_SHADER_CONSTANTS_MEMBER(JPH_uint, NumElements)
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JPH_SHADER_CONSTANTS_END(TestComputeContext)
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JPH_SHADER_BIND_BEGIN(JPH_TestCompute)
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JPH_SHADER_BIND_BUFFER(JPH_uint, gUploadData)
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JPH_SHADER_BIND_BUFFER(JPH_uint, gOptionalData)
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JPH_SHADER_BIND_RW_BUFFER(JPH_uint, gData)
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JPH_SHADER_BIND_END(JPH_TestCompute)
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