forked from LeenkxTeam/LNXSDK
		
	t3du - Particle nodes Update
This commit is contained in:
		@ -1,58 +1,67 @@
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from lnx.logicnode.lnx_nodes import *
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class SetParticleDataNode(LnxLogicTreeNode):
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    """Sets the parameters of the given particle system."""
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    bl_idname = 'LNSetParticleDataNode'
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    bl_label = 'Set Particle Data'
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    lnx_version = 1
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    def remove_extra_inputs(self, context):
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        while len(self.inputs) > 3:
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                self.inputs.remove(self.inputs[-1])
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        if self.property0 == 'Particle Size':
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            self.add_input('LnxFloatSocket', 'Particle Size')
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        if self.property0 == 'Frame End':
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            self.add_input('LnxIntSocket', 'Frame End')
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        if self.property0 == 'Frame Start':
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            self.add_input('LnxIntSocket', 'Frame Start')
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        if self.property0 == 'Lifetime': 
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            self.add_input('LnxIntSocket', 'Lifetime')
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        if self.property0 == 'Lifetime Random':
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            self.add_input('LnxFloatSocket', 'Lifetime Random')
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        if self.property0 == 'Emit From':
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            self.add_input('LnxIntSocket', 'Emit From')
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        if self.property0 == 'Velocity':
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            self.add_input('LnxVectorSocket', 'Velocity')
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        if self.property0 == 'Velocity Random':
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            self.add_input('LnxFloatSocket', 'Velocity Random')
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        if self.property0 == 'Weight Gravity':
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            self.add_input('LnxFloatSocket', 'Weight Gravity')
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        if self.property0 == 'Speed':
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            self.add_input('LnxFloatSocket', 'Speed')
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    property0: HaxeEnumProperty(
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    'property0',
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    items = [('Particle Size', 'Particle Size', 'for the system'),
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             ('Frame Start', 'Frame Start', 'for the system'),
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             ('Frame End', 'Frame End', 'for the system'),
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             ('Lifetime', 'Lifetime', 'for the instance'),
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             ('Lifetime Random', 'Lifetime Random', 'for the system'),
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             ('Emit From', 'Emit From', 'for the system (Vertices:0 Faces:1 Volume: 2)'),
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             ('Velocity', 'Velocity', 'for the instance'),
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             ('Velocity Random', 'Velocity Random', 'for the system'),
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             ('Weight Gravity', 'Weight Gravity', 'for the instance'),
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             ('Speed', 'Speed', 'for the instance')],
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    name='', default='Speed', update=remove_extra_inputs)
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    def lnx_init(self, context):
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        self.add_input('LnxNodeSocketAction', 'In')
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        self.add_input('LnxNodeSocketObject', 'Object')
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        self.add_input('LnxIntSocket', 'Slot')
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        self.add_input('LnxFloatSocket', 'Speed', default_value=1.0)
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        self.add_output('LnxNodeSocketAction', 'Out')
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    def draw_buttons(self, context, layout):
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        layout.prop(self, 'property0')
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from lnx.logicnode.lnx_nodes import *
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class SetParticleDataNode(LnxLogicTreeNode):
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    """Sets the parameters of the given particle system."""
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    bl_idname = 'LNSetParticleDataNode'
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    bl_label = 'Set Particle Data'
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    lnx_version = 1
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    def remove_extra_inputs(self, context):
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        while len(self.inputs) > 3:
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            self.inputs.remove(self.inputs[-1])
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        if self.property0 == 'Particle Size':
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            self.add_input('LnxFloatSocket', 'Particle Size')
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        if self.property0 == 'Frame End':
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            self.add_input('LnxIntSocket', 'Frame End')
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        if self.property0 == 'Frame Start':
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            self.add_input('LnxIntSocket', 'Frame Start')
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        if self.property0 == 'Lifetime': 
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            self.add_input('LnxIntSocket', 'Lifetime')
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        if self.property0 == 'Lifetime Random':
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            self.add_input('LnxFloatSocket', 'Lifetime Random')
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        if self.property0 == 'Emit From':
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            self.add_input('LnxIntSocket', 'Emit From')
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        if self.property0 == 'Auto Start':
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            self.add_input('LnxBoolSocket', 'Auto Start')
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        if self.property0 == 'Is Unique':
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            self.add_input('LnxBoolSocket', 'Is Unique')
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        if self.property0 == 'Loop':
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            self.add_input('LnxBoolSocket', 'Loop')
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        if self.property0 == 'Velocity':
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            self.add_input('LnxVectorSocket', 'Velocity')
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        if self.property0 == 'Velocity Random':
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            self.add_input('LnxFloatSocket', 'Velocity Random')
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        if self.property0 == 'Weight Gravity':
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            self.add_input('LnxFloatSocket', 'Weight Gravity')
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        if self.property0 == 'Speed':
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            self.add_input('LnxFloatSocket', 'Speed')
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    property0: HaxeEnumProperty(
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    'property0',
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    items = [('Particle Size', 'Particle Size', 'for the system'),
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             ('Frame Start', 'Frame Start', 'for the system'),
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             ('Frame End', 'Frame End', 'for the system'),
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             ('Lifetime', 'Lifetime', 'for the instance'),
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             ('Lifetime Random', 'Lifetime Random', 'for the system'),
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             ('Emit From', 'Emit From', 'for the system (Vertices:0 Faces:1 Volume: 2)'),
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             ('Auto Start', 'Auto Start', 'for the system'),
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             ('Is Unique', 'Is Unique', 'for the system'),
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             ('Loop', 'Loop', 'for the system'),
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             ('Velocity', 'Velocity', 'for the instance'),
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             ('Velocity Random', 'Velocity Random', 'for the system'),
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             ('Weight Gravity', 'Weight Gravity', 'for the instance'),
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             ('Speed', 'Speed', 'for the instance')],
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    name='', default='Speed', update=remove_extra_inputs)
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    def lnx_init(self, context):
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        self.add_input('LnxNodeSocketAction', 'In')
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        self.add_input('LnxNodeSocketObject', 'Object')
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        self.add_input('LnxIntSocket', 'Slot')
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        self.add_input('LnxFloatSocket', 'Speed', default_value=1.0)
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        self.add_output('LnxNodeSocketAction', 'Out')
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    def draw_buttons(self, context, layout):
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        layout.prop(self, 'property0')
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