forked from LeenkxTeam/LNXSDK
Update leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py
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@ -152,8 +152,12 @@ if bpy.app.version > (4, 1, 0):
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pass
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if (node.inputs['Emission Strength'].is_linked or node.inputs['Emission Strength'].default_value != 0.0)\
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and (node.inputs['Emission Color'].is_linked or not mat_utils.equals_color_socket(node.inputs['Emission Color'], (0.0, 0.0, 0.0), comp_alpha=False)):
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emission_col = c.parse_vector_input(node.inputs[26])
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emission_strength = c.parse_value_input(node.inputs[27])
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if bpy.app.version >= (4, 4, 0):
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emission_col = c.parse_vector_input(node.inputs[27])
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emission_strength = c.parse_value_input(node.inputs[28])
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else:
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emission_col = c.parse_vector_input(node.inputs[26])
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emission_strength = c.parse_value_input(node.inputs[27])
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state.out_emission_col = '({0} * {1})'.format(emission_col, emission_strength)
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mat_state.emission_type = mat_state.EmissionType.SHADED
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else:
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