Update leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py

This commit is contained in:
Onek8 2025-06-04 19:02:57 +00:00
parent 3ea0d7da9d
commit 074962d158

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@ -152,8 +152,12 @@ if bpy.app.version > (4, 1, 0):
pass
if (node.inputs['Emission Strength'].is_linked or node.inputs['Emission Strength'].default_value != 0.0)\
and (node.inputs['Emission Color'].is_linked or not mat_utils.equals_color_socket(node.inputs['Emission Color'], (0.0, 0.0, 0.0), comp_alpha=False)):
emission_col = c.parse_vector_input(node.inputs[26])
emission_strength = c.parse_value_input(node.inputs[27])
if bpy.app.version >= (4, 4, 0):
emission_col = c.parse_vector_input(node.inputs[27])
emission_strength = c.parse_value_input(node.inputs[28])
else:
emission_col = c.parse_vector_input(node.inputs[26])
emission_strength = c.parse_value_input(node.inputs[27])
state.out_emission_col = '({0} * {1})'.format(emission_col, emission_strength)
mat_state.emission_type = mat_state.EmissionType.SHADED
else: