Update leenkx/blender/lnx/material/cycles_nodes/nodes_texture.py

This commit is contained in:
2026-03-05 01:31:22 +00:00
parent 6a914782a5
commit 1372c687f0

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@ -307,16 +307,16 @@ def parse_tex_noise(node: bpy.types.ShaderNodeTexNoise, out_socket: bpy.types.No
res = 'tex_noise({0} * {1},{2},{3})'.format(co, scale, detail, distortion)
return res
if bpy.app.version < (5, 0, 0):
def parse_tex_pointdensity(node: bpy.types.ShaderNodeTexPointDensity, out_socket: bpy.types.NodeSocket, state: ParserState) -> Union[floatstr, vec3str]:
# Pass through
def parse_tex_pointdensity(node: bpy.types.ShaderNodeTexPointDensity, out_socket: bpy.types.NodeSocket, state: ParserState) -> Union[floatstr, vec3str]:
# Pass through
# Color
if out_socket == node.outputs[0]:
return c.to_vec3([0.0, 0.0, 0.0])
# Density
else:
return '0.0'
# Color
if out_socket == node.outputs[0]:
return c.to_vec3([0.0, 0.0, 0.0])
# Density
else:
return '0.0'
def parse_tex_sky(node: bpy.types.ShaderNodeTexSky, out_socket: bpy.types.NodeSocket, state: ParserState) -> vec3str: