forked from LeenkxTeam/LNXSDK
moisesjpelaez - General Fixes
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@ -350,6 +350,7 @@ def init_properties():
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update=assets.invalidate_instance_cache,
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override={'LIBRARY_OVERRIDABLE'})
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bpy.types.Object.lnx_export = BoolProperty(name="Export", description="Export object data", default=True, override={'LIBRARY_OVERRIDABLE'})
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bpy.types.Object.lnx_sorting_index = IntProperty(name="Sorting Index", description="Sorting index for the Render's Draw Order", default=0, override={'LIBRARY_OVERRIDABLE'})
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bpy.types.Object.lnx_spawn = BoolProperty(name="Spawn", description="Auto-add this object when creating scene", default=True, override={'LIBRARY_OVERRIDABLE'})
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bpy.types.Object.lnx_mobile = BoolProperty(name="Mobile", description="Object moves during gameplay", default=False, override={'LIBRARY_OVERRIDABLE'})
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bpy.types.Object.lnx_visible = BoolProperty(name="Visible", description="Render this object", default=True, override={'LIBRARY_OVERRIDABLE'})
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@ -571,7 +572,6 @@ def init_properties():
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bpy.types.Material.export_uvs = BoolProperty(name="Export UVs", default=False)
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bpy.types.Material.export_vcols = BoolProperty(name="Export VCols", default=False)
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bpy.types.Material.export_tangents = BoolProperty(name="Export Tangents", default=False)
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bpy.types.Material.lnx_sorting_order = IntProperty(name="Sorting Order", default=0)
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bpy.types.Material.lnx_skip_context = StringProperty(name="Skip Context", default='')
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bpy.types.Material.lnx_material_id = IntProperty(name="ID", default=0)
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bpy.types.NodeSocket.is_uniform = BoolProperty(name="Is Uniform", description="Mark node sockets to be processed as material uniforms", default=False)
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