moisesjpelaez - Physics Private Fields

This commit is contained in:
Onek8 2025-06-01 22:56:48 +00:00
parent cdf79de36b
commit 1a17b646e4

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@ -1,38 +1,38 @@
package leenkx.logicnode;
import iron.object.Object;
class GetParticleNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function get(from: Int): Dynamic {
var object: Object = inputs[0].get();
if (object == null) return null;
#if lnx_particles
var mo = cast(object, iron.object.MeshObject);
switch (from) {
case 0:
var names: Array<String> = [];
if (mo.particleSystems != null)
for (psys in mo.particleSystems)
names.push(psys.r.name);
return names;
case 1:
return mo.particleSystems != null ? mo.particleSystems.length : 0;
case 2:
return mo.render_emitter;
default:
null;
}
#end
return null;
}
}
package leenkx.logicnode;
import iron.object.Object;
class GetParticleNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function get(from: Int): Dynamic {
var object: Object = inputs[0].get();
if (object == null) return null;
#if lnx_particles
var mo = cast(object, iron.object.MeshObject);
switch (from) {
case 0:
var names: Array<String> = [];
if (mo.particleSystems != null)
for (psys in mo.particleSystems)
names.push(@:privateAccess psys.r.name);
return names;
case 1:
return mo.particleSystems != null ? mo.particleSystems.length : 0;
case 2:
return mo.render_emitter;
default:
null;
}
#end
return null;
}
}