Update leenkx/Sources/leenkx/renderpath/RenderPathDeferred.hx

This commit is contained in:
Onek8 2025-05-22 03:03:50 +00:00
parent ae72401657
commit 1ad7e0eaf4

View File

@ -271,6 +271,34 @@ class RenderPathDeferred {
}
#end
#if rp_volumetriclight
{
var t = new RenderTargetRaw();
t.name = "volumetrica";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "R8";
t.scale = Inc.getSuperSampling();
#if rp_ssgi_half // Do we keep this ?
t.scale *= 0.5;
#end
path.createRenderTarget(t);
var t = new RenderTargetRaw();
t.name = "volumetricb";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "R8";
t.scale = Inc.getSuperSampling();
#if rp_ssgi_half
t.scale *= 0.5;
#end
path.createRenderTarget(t);
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
{
var t = new RenderTargetRaw();
@ -404,7 +432,6 @@ class RenderPathDeferred {
path.loadShader("shader_datas/ssrefr_pass/ssrefr_pass");
path.loadShader("shader_datas/copy_pass/copy_pass");
path.createDepthBuffer("refraction", "DEPTH24");
// holds background depth
var t = new RenderTargetRaw();
t.name = "gbufferD1";
@ -508,7 +535,7 @@ class RenderPathDeferred {
#if (rp_ssrefr || lnx_voxelgi_refract)
{
path.setTarget("gbuffer_refraction"); // Only clear gbuffer0
path.setTarget("gbuffer_refraction");
path.clearTarget(0xffffff00);
}
#end
@ -675,7 +702,7 @@ class RenderPathDeferred {
Inc.computeVoxelsTemporal();
#if (lnx_voxelgi_shadows || rp_voxels == "Voxel GI")
#if (rp_voxels == "Voxel GI")
Inc.computeVoxelsSDF();
#end
@ -687,14 +714,9 @@ class RenderPathDeferred {
#else
path.clearImage("voxels_ao", 0x00000000);
#end
#if lnx_voxelgi_shadows
path.bindTarget("voxelsOut", "voxels");
path.bindTarget("voxelsSDF", "voxelsSDF");
#end
}
}
#end
// ---
// Deferred light
// ---
@ -948,13 +970,14 @@ class RenderPathDeferred {
#end
#if (rp_voxels != "Off")
{
path.bindTarget("voxelsOut", "voxels");
path.bindTarget("voxelsSDF", "voxelsSDF");
#if rp_gbuffer2
path.bindTarget("gbuffer2", "gbuffer2");
#end
}
path.bindTarget("voxelsOut", "voxels");
#if (rp_voxels == "Voxel GI" || lnx_voxelgi_shadows)
path.bindTarget("voxelsSDF", "voxelsSDF");
#end
#end
#if rp_ssrs
path.bindTarget("_main", "gbufferD");
#end
path.drawMeshes("refraction");