forked from LeenkxTeam/LNXSDK
Merge pull request 'main' (#136) from Onek8/LNXSDK:main into main
Reviewed-on: LeenkxTeam/LNXSDK#136
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@ -75,9 +75,15 @@ vec3 PCFTileAware(sampler2DShadow shadowMap,
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#ifdef _ShadowMapTransparent
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if (transparent == false) {
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vec4 shadowmap_transparent = texture(shadowMapTransparent, uv);
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if (shadowmap_transparent.a < compare)
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result *= shadowmap_transparent.rgb;
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vec3 transResult = vec3(0.0);
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for (int x = -1; x <= 1; x++) {
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for (int y = -1; y <= 1; y++) {
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vec4 smt = texture(shadowMapTransparent,
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clamp(uv + vec2(x, y) / smSize, tileMin, tileMax));
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transResult += (smt.a < compare) ? smt.rgb : vec3(1.0);
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}
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}
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result *= transResult / 9.0;
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}
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#endif
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@ -142,9 +148,15 @@ vec3 PCF(sampler2DShadow shadowMap,
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#ifdef _ShadowMapTransparent
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if (transparent == false) {
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vec4 shadowmap_transparent = texture(shadowMapTransparent, uv);
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if (shadowmap_transparent.a < compare)
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result *= shadowmap_transparent.rgb;
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vec3 transResult = vec3(0.0);
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for (int x = -1; x <= 1; x++) {
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for (int y = -1; y <= 1; y++) {
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vec4 smt = texture(shadowMapTransparent,
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uv + vec2(x, y) / smSize);
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transResult += (smt.a < compare) ? smt.rgb : vec3(1.0);
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}
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}
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result *= transResult / 9.0;
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}
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#endif
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@ -187,9 +199,19 @@ vec3 PCFCube(samplerCubeShadow shadowMapCube,
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#ifdef _ShadowMapTransparent
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if (transparent == false) {
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vec4 shadowmap_transparent = texture(shadowMapCubeTransparent, ml);
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if (shadowmap_transparent.a < compare)
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result *= shadowmap_transparent.rgb;
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vec3 transResult = vec3(0.0);
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vec4 smt = texture(shadowMapCubeTransparent, ml);
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transResult += (smt.a < compare) ? smt.rgb : vec3(1.0);
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for (int x = -1; x <= 1; x += 2) {
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for (int y = -1; y <= 1; y += 2) {
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for (int z = -1; z <= 1; z += 2) {
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smt = texture(shadowMapCubeTransparent,
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ml + vec3(x, y, z) * s);
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transResult += (smt.a < compare) ? smt.rgb : vec3(1.0);
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}
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}
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}
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result *= transResult / 9.0;
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}
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#endif
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@ -385,9 +407,15 @@ vec3 PCFFakeCube(sampler2DShadow shadowMap,
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#ifdef _ShadowMapTransparent
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if (transparent == false) {
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vec4 shadowmap_transparent = texture(shadowMapTransparent, uvtiled);
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if (shadowmap_transparent.a < compare)
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result *= shadowmap_transparent.rgb;
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vec3 transResult = vec3(0.0);
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for (int x = -1; x <= 1; x++) {
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for (int y = -1; y <= 1; y++) {
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vec4 smt = texture(shadowMapTransparent,
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clamp(uvtiled + vec2(x, y) / smSize, 0.0, 1.0));
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transResult += (smt.a < compare) ? smt.rgb : vec3(1.0);
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}
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}
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result *= transResult / 9.0;
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}
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#endif
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@ -333,7 +333,7 @@ class Inc {
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var shadowmap = getShadowMapAtlas(atlas, true);
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path.setTargetStream(shadowmap);
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path.clearTarget(0xffffff, 0.0);
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path.currentG.clear(0xffffffff, 0.0);
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for (tile in atlas.activeTiles) {
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if (tile.light == null || !tile.light.visible || tile.light.culledLight
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@ -549,7 +549,7 @@ class Inc {
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for (i in 0...faces) {
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if (faces > 1) path.currentFace = i;
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path.setTarget(shadowmap_transparent);
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path.clearTarget(0xffffff, 0.0);
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path.currentG.clear(0xffffffff, 0.0);
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if (l.data.raw.cast_shadow) {
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path.drawMeshes("shadowmap_transparent");
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}
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@ -543,7 +543,7 @@ class RenderPathDeferred {
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t2.format = "RGBA64";
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path.createRenderTarget(t2);
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path.setTarget("empty_shadowmap_transparent");
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path.clearTarget(0xffffffff, null);
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path.currentG.clear(0xffffffff, null);
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#end
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}
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#end
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