Update leenkx/blender/lnx/material/make_finalize.py

This commit is contained in:
Onek8 2025-05-21 22:42:11 +00:00
parent 210d5ea532
commit 36cbc934ba

View File

@ -75,14 +75,6 @@ def make(con_mesh: ShaderContext):
vert.write('eyeDir = eye - wposition;')
frag.write_attrib('vec3 vVec = normalize(eyeDir);')
export_wpos = False
if frag.contains('wposition') and not frag.contains('vec3 wposition'):
export_wpos = True
if tese is not None:
export_wpos = True
if vert.contains('wposition'):
write_wpos = True
if export_wpos:
vert.add_uniform('mat4 W', '_worldMatrix')
vert.add_out('vec3 wposition')
@ -91,6 +83,9 @@ def make(con_mesh: ShaderContext):
vert.add_uniform('mat4 W', '_worldMatrix')
vert.write_attrib('vec3 wposition = vec4(W * spos).xyz;')
if frag.contains('dotNV') and not frag.contains('float dotNV'):
frag.write_attrib('float dotNV = max(dot(n, vVec), 0.0);')
frag_mpos = (frag.contains('mposition') and not frag.contains('vec3 mposition')) or vert.contains('mposition')
if frag_mpos:
vert.add_out('vec3 mposition')