forked from LeenkxTeam/LNXSDK
Repe [T3DU] and Moises Jpelaez updates
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@ -25,7 +25,6 @@ import iron.math.Quat;
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#end
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class RenderPath {
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public static var active: RenderPath;
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#if lnx_vr
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static var vrSimulateMode: Bool = false;
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@ -446,7 +445,9 @@ class RenderPath {
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public function clearTarget(colorFlag: Null<Int> = null, depthFlag: Null<Float> = null) {
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if (colorFlag == -1) { // -1 == 0xffffffff
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if (Scene.active.world != null) {
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colorFlag = Scene.active.world.raw.background_color;
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var col = Scene.active.world.raw.background_color;
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var strength = Scene.active.world.probe != null ? Scene.active.world.probe.raw.strength : 1.0;
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colorFlag = Color.fromFloats(((col >> 16) & 0xff) / 255 * strength, ((col >> 8) & 0xff) / 255 * strength, (col & 0xff) / 255 * strength);
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}
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else if (Scene.active.camera != null) {
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var cc = Scene.active.camera.data.raw.clear_color;
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@ -477,7 +478,8 @@ class RenderPath {
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if (depthDiff != 0) return depthDiff;
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#end
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return a.cameraDistance >= b.cameraDistance ? 1 : -1;
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if (a.cameraDistance == b.cameraDistance) return 0;
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return a.cameraDistance > b.cameraDistance ? 1 : -1;
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});
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}
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@ -491,7 +493,9 @@ class RenderPath {
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if (a.data.sortingIndex != b.data.sortingIndex) {
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return a.data.sortingIndex > b.data.sortingIndex ? 1 : -1;
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}
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return a.data.name >= b.data.name ? 1 : -1;
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if (a.data.name == b.data.name) return 0;
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return a.data.name > b.data.name ? 1 : -1;
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});
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}
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@ -667,9 +671,11 @@ class RenderPath {
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end();
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}
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#if (rp_voxels != "Off")
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public function getComputeShader(handle: String): kha.compute.Shader {
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return Reflect.field(kha.Shaders, handle + "_comp");
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}
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#end
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#if lnx_vr
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// blits to each eyes viewport in the XR framebuffer.
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@ -1229,7 +1235,7 @@ class CachedShaderContext {
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public function new() {}
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}
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@:enum abstract DrawOrder(Int) from Int {
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enum abstract DrawOrder(Int) from Int {
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var Distance = 0; // Early-z
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var Index = 1; // Less state changes
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// var Mix = 2; // Distance buckets sorted by shader
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