forked from LeenkxTeam/LNXSDK
Merge pull request 'main' (#114) from Onek8/LNXSDK:main into main
Reviewed-on: LeenkxTeam/LNXSDK#114
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@ -864,7 +864,8 @@ class Uniforms {
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f = iron.App.w() / iron.App.h();
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}
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case "_frameScale": {
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f = RenderPath.active.frameTime / Time.delta;
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var d = Time.delta;
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f = d > 0.0001 ? Math.min(RenderPath.active.frameTime / d, 2.0) : 1.0;
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}
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case "_fieldOfView": {
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f = camera.data.raw.fov;
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@ -953,7 +953,10 @@ class RenderPathDeferred {
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path.bindTarget("tex", "tex");
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path.drawShader("shader_datas/copy_pass/copy_pass");
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path.setTarget("gbuffer0", ["tex", "gbuffer_refraction"]);
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path.setTarget("gbuffer0", ["tex", "gbuffer_refraction",
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#if rp_gbuffer2 "gbuffer1", #end
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#if rp_gbuffer_emission "buf", #end
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]);
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#if rp_shadowmap
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{
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