forked from LeenkxTeam/LNXSDK
Repe [T3DU] and Moises Jpelaez updates
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@ -31,7 +31,6 @@ typedef TSceneFormat = {
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@:optional public var speaker_datas: Array<TSpeakerData>;
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@:optional public var world_datas: Array<TWorldData>;
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@:optional public var world_ref: String;
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@:optional public var tilesheet_datas: Array<TTilesheetData>;
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@:optional public var objects: Array<TObj>;
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@:optional public var groups: Array<TGroup>;
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@:optional public var gravity: Float32Array;
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@ -169,6 +168,7 @@ typedef TShaderOverride = {
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@:structInit class TShaderOverride {
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#end
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@:optional public var cull_mode: String;
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@:optional public var compare_mode: String;
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@:optional public var addressing: String;
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@:optional public var filter: String;
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@:optional public var shared_sampler: String;
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@ -364,18 +364,6 @@ typedef TProbeData = {
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@:optional public var radiance_mipmaps: Null<Int>;
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}
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#if js
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typedef TTilesheetData = {
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#else
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@:structInit class TTilesheetData {
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#end
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public var name: String;
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public var tilesx: Int;
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public var tilesy: Int;
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public var framerate: Int;
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public var actions: Array<TTilesheetAction>;
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}
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#if js
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typedef TTilesheetAction = {
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#else
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@ -385,6 +373,31 @@ typedef TTilesheetAction = {
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public var start: Int;
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public var end: Int;
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public var loop: Bool;
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public var tilesx: Int;
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public var tilesy: Int;
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public var framerate: Int;
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@:optional public var mesh: String; // Optional mesh to swap to when playing this action
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@:optional public var events: Array<TTilesheetEvent>; // Optional events triggered on specific frames
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}
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#if js
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typedef TTilesheetEvent = {
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#else
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@:structInit class TTilesheetEvent {
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#end
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public var name: String; // Event name
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public var frame: Int; // Frame number when event triggers
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}
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#if js
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typedef TTilesheetData = {
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#else
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@:structInit class TTilesheetData {
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#end
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public var actions: Array<TTilesheetAction>;
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public var start_action: String;
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public var flipx: Bool;
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public var flipy: Bool;
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}
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#if js
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@ -392,26 +405,47 @@ typedef TParticleData = {
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#else
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@:structInit class TParticleData {
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#end
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// Format
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public var fps: Int;
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public var name: String;
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public var type: Int; // 0 - Emitter, Hair
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// Lnx
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public var auto_start: Bool;
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public var dynamic_emitter: Bool;
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public var is_unique: Bool;
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public var local_coords: Bool;
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public var loop: Bool;
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// Emission
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public var count: Int;
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// public var hair_length: FastFloat; TODO
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public var frame_start: FastFloat;
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public var frame_end: FastFloat;
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public var lifetime: FastFloat;
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public var lifetime_random: FastFloat;
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public var emit_from: Int; // 0 - Vert, 1 - Face, 2 - Volume
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// Velocity
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public var object_align_factor: Float32Array;
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public var factor_random: FastFloat;
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// Rotation
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public var use_rotations: Bool;
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public var rotation_mode: Int; // 0 - None, 1 - Normal, 2 - Normal-Tangent, 3 - Velocity/Hair, 4 - Global X, 5 - Global Y, 6 - Global Z, 7 - Object X, 8 - Object Y, 9 - Object Z
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public var rotation_factor_random: Float;
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public var phase_factor: Float;
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public var phase_factor_random: Float;
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public var use_dynamic_rotation: Bool;
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// Physics
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public var physics_type: Int; // 0 - No, 1 - Newton
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public var mass: FastFloat;
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// Render
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public var particle_size: FastFloat; // Object scale
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public var size_random: FastFloat; // Random scale
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public var mass: FastFloat;
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public var show_emitter: Bool;
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public var instance_object: String; // Object reference
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// Field Weights
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public var weight_gravity: FastFloat;
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public var weight_texture: FastFloat;
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// Textures
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public var texture_slots: Dynamic;
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}
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#if js
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@ -433,6 +467,7 @@ typedef TObj = {
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public var name: String;
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public var data_ref: String;
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public var transform: TTransform;
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@:optional public var filename: String; // For objects instanced from external files
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@:optional public var material_refs: Array<String>;
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@:optional public var particle_refs: Array<TParticleReference>;
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@:optional public var render_emitter: Bool;
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@ -462,8 +497,7 @@ typedef TObj = {
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@:optional public var mobile: Null<Bool>;
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@:optional public var spawn: Null<Bool>; // Auto add object when creating scene
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@:optional public var local_only: Null<Bool>; // Apply parent matrix
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@:optional public var tilesheet_ref: String;
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@:optional public var tilesheet_action_ref: String;
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@:optional public var tilesheet: TTilesheetData; // Embedded tilesheet data
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@:optional public var sampled: Null<Bool>; // Object action
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@:optional public var is_ik_fk_only: Null<Bool>; // Bone IK or FK only
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@:optional public var bone_layers: Array<Bool>; // Bone Layer
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