Repe [T3DU] and Moises Jpelaez updates

This commit is contained in:
2026-05-12 23:54:06 -07:00
parent 6b404f9da6
commit 39091e8db3
147 changed files with 5539 additions and 1750 deletions

View File

@ -2,27 +2,19 @@ package iron.system;
class Time {
public static var scale = 1.0;
// TODO: VR Frame Time Override - used to sync physics with VR headset refresh rate
#if lnx_vr
public static var vrFrameTime: Float = -1.0; // VR frame time in seconds (-1 = not in VR)
static var lastVRFrameTime: Float = 0.0;
static var vrFrameCount: Int = 0;
static var normalModeLogged: Bool = false;
#end
static var frequency: Null<Int> = null;
static function initFrequency() {
frequency = kha.Display.primary != null ? kha.Display.primary.frequency : 60;
}
public static var step(get, never): Float;
static function get_step(): Float {
if (frequency == null) initFrequency();
return 1 / frequency;
}
static var _fixedStep: Null<Float> = 1/60;
static var _fixedStep: Null<Float> = 1 / 60;
public static var fixedStep(get, never): Float;
static function get_fixedStep(): Float {
return _fixedStep;
@ -32,31 +24,45 @@ class Time {
_fixedStep = value;
}
static var _fixedStepInterpolation: Float = 0.0;
public static var fixedStepInterpolation(get, never): Float;
static function get_fixedStepInterpolation(): Float {
return _fixedStepInterpolation;
}
// TODO: VR Frame Time Override - used to sync physics with VR headset refresh rate
#if lnx_vr
public static var vrFrameTime: Float = -1.0; // VR frame time in seconds (-1 = not in VR)
static var lastVRFrameTime: Float = 0.0;
static var vrFrameCount: Int = 0;
static var normalModeLogged: Bool = false;
#end
static var lastTime = 0.0;
static var _delta = 0.0;
public static var delta(get, never): Float;
static function get_delta(): Float {
return _delta;
}
static var lastRenderTime = 0.0;
static var _renderDelta = 0.0;
public static var renderDelta(get, never): Float;
static function get_renderDelta(): Float {
return _renderDelta;
}
public static inline function time(): Float {
return kha.Scheduler.time() * scale;
return kha.Scheduler.time();
}
public static inline function realTime(): Float {
return kha.Scheduler.realTime() * scale;
return kha.Scheduler.realTime();
}
public static function update() {
#if lnx_vr
// TODO: use VR frame time when in VR present mode to sync physics with headset refresh
// TODO: use VR frame time when in VR present mode to sync physics with VR headset refresh
if (vrFrameTime >= 0.0) {
if (lastVRFrameTime > 0.0) {
_delta = vrFrameTime - lastVRFrameTime;