Repe [T3DU] and Moises Jpelaez updates

This commit is contained in:
2026-05-12 23:54:06 -07:00
parent 6b404f9da6
commit 39091e8db3
147 changed files with 5539 additions and 1750 deletions

View File

@ -0,0 +1,18 @@
from lnx.logicnode.lnx_nodes import *
class GetTilesheetFlipNode(LnxLogicTreeNode):
"""Returns the flip state of the tilesheet.
@output Flip X: Whether the sprite is flipped horizontally.
@output Flip Y: Whether the sprite is flipped vertically.
"""
bl_idname = 'LNGetTilesheetFlipNode'
bl_label = 'Get Tilesheet Flip'
lnx_version = 1
lnx_section = 'tilesheet'
def lnx_init(self, context):
self.add_input('LnxNodeSocketObject', 'Object')
self.add_output('LnxBoolSocket', 'Flip X')
self.add_output('LnxBoolSocket', 'Flip Y')

View File

@ -2,8 +2,8 @@ from lnx.logicnode.lnx_nodes import *
class GetTilesheetStateNode(LnxLogicTreeNode):
"""Returns the information about the current tilesheet of the given object.
@output Active Tilesheet: Current active tilesheet.
@output Tilesheet: Tilesheet name.
@output Active Action: Current action in the tilesheet.
@ -15,23 +15,28 @@ class GetTilesheetStateNode(LnxLogicTreeNode):
"""
bl_idname = 'LNGetTilesheetStateNode'
bl_label = 'Get Tilesheet State'
lnx_version = 2
lnx_version = 4
lnx_section = 'tilesheet'
def lnx_init(self, context):
self.add_input('LnxNodeSocketObject', 'Object')
self.add_output('LnxStringSocket', 'Active Tilesheet')
self.add_output('LnxStringSocket', 'Tilesheet')
self.add_output('LnxStringSocket', 'Active Action')
self.add_output('LnxIntSocket', 'Frame')
self.add_output('LnxIntSocket', 'Absolute Frame')
self.add_output('LnxBoolSocket', 'Is Paused')
def get_replacement_node(self, node_tree: bpy.types.NodeTree):
if self.lnx_version not in (0, 1):
raise LookupError()
return NodeReplacement(
'LNGetTilesheetStateNode', self.lnx_version, 'LNGetTilesheetStateNode', 2,
in_socket_mapping={}, out_socket_mapping={0:1, 1:3, 2:4}
)
if self.lnx_version in (0, 1):
return NodeReplacement(
'LNGetTilesheetStateNode', self.lnx_version, 'LNGetTilesheetStateNode', 4,
in_socket_mapping={}, out_socket_mapping={0: 1, 1: 3, 2: 4}
)
elif self.lnx_version in (2, 3):
# Version 2 and 3 have same outputs, just rename Material to Tilesheet
return NodeReplacement(
'LNGetTilesheetStateNode', self.lnx_version, 'LNGetTilesheetStateNode', 4,
in_socket_mapping={0: 0}, out_socket_mapping={0: 0, 1: 1, 2: 2, 3: 3, 4: 4}
)
raise LookupError()

View File

@ -1,16 +1,16 @@
from lnx.logicnode.lnx_nodes import *
class PlayTilesheetNode(LnxLogicTreeNode):
class PlayTilesheetActionNode(LnxLogicTreeNode):
"""Plays the given tilesheet action."""
bl_idname = 'LNPlayTilesheetNode'
bl_label = 'Play Tilesheet'
bl_idname = 'LNPlayTilesheetActionNode'
bl_label = 'Play Tilesheet Action'
lnx_version = 1
lnx_section = 'tilesheet'
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'In')
self.add_input('LnxNodeSocketObject', 'Object')
self.add_input('LnxStringSocket', 'Name')
self.add_input('LnxStringSocket', 'Action')
self.add_output('LnxNodeSocketAction', 'Out')
self.add_output('LnxNodeSocketAction', 'Done')

View File

@ -1,16 +1,15 @@
from lnx.logicnode.lnx_nodes import *
class SetActiveTilesheetNode(LnxLogicTreeNode):
"""Set the active tilesheet."""
bl_idname = 'LNSetActiveTilesheetNode'
bl_label = 'Set Active Tilesheet'
class SetTilesheetActionNode(LnxLogicTreeNode):
"""Sets the tilesheet action for the given object."""
bl_idname = 'LNSetTilesheetActionNode'
bl_label = 'Set Tilesheet Action'
lnx_version = 1
lnx_section = 'tilesheet'
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'In')
self.add_input('LnxNodeSocketObject', 'Object')
self.add_input('LnxStringSocket', 'Tilesheet')
self.add_input('LnxStringSocket', 'Action')
self.add_output('LnxNodeSocketAction', 'Out')
self.add_output('LnxNodeSocketAction', 'Out')

View File

@ -0,0 +1,21 @@
from lnx.logicnode.lnx_nodes import *
class SetTilesheetFlipNode(LnxLogicTreeNode):
"""Set the flip state of the tilesheet for UV-based sprite flipping.
This is useful for billboarded sprites where mesh scaling cannot be used.
@input Flip X: Flip the sprite horizontally.
@input Flip Y: Flip the sprite vertically.
"""
bl_idname = 'LNSetTilesheetFlipNode'
bl_label = 'Set Tilesheet Flip'
lnx_version = 1
lnx_section = 'tilesheet'
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'In')
self.add_input('LnxNodeSocketObject', 'Object')
self.add_input('LnxBoolSocket', 'Flip X')
self.add_input('LnxBoolSocket', 'Flip Y')
self.add_output('LnxNodeSocketAction', 'Out')