Repe [T3DU] and Moises Jpelaez updates

This commit is contained in:
2026-05-12 23:54:06 -07:00
parent 6b404f9da6
commit 39091e8db3
147 changed files with 5539 additions and 1750 deletions

View File

@ -0,0 +1,54 @@
from lnx.logicnode.lnx_nodes import *
class DrawImageRenderNode(LnxLogicTreeNode):
"""Draws an image render target.
@input Draw: Activate to draw the image on this frame. The input must
be (indirectly) called from an `On Render2D` node.
@input In: Activate to retrieve the imaga render target.
@input Camera: the render target image of the camera.
@input Color: The color that the image's pixels are multiplied with.
@input Left/Center/Right: Horizontal anchor point of the image.
0 = Left, 1 = Center, 2 = Right
@input Top/Middle/Bottom: Vertical anchor point of the image.
0 = Top, 1 = Middle, 2 = Bottom
@input X/Y: Position of the anchor point in pixels.
@input Width/Height: Size of the image in pixels.
@input sX/Y: Position of the sub anchor point in pixels.
@input sWidth/sHeight: Size of the sub image in pixels.
@input Angle: Rotation angle in radians. Image will be rotated cloclwiswe
at the anchor point.
@input Render2D: include Render 2D draws.
@output Out: Activated after the image has been drawn.
@see [`kha.graphics2.Graphics.drawImage()`](http://kha.tech/api/kha/graphics2/Graphics.html#drawImage).
"""
bl_idname = 'LNDrawImageRenderNode'
bl_label = 'Draw Image Render'
lnx_section = 'draw'
lnx_version = 1
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'Draw')
self.add_input('LnxNodeSocketAction', 'In')
self.add_input('LnxNodeSocketObject', 'Camera')
self.add_input('LnxColorSocket', 'Color', default_value=[1.0, 1.0, 1.0, 1.0])
self.add_input('LnxIntSocket', '0/1/2 = Left/Center/Right', default_value=0)
self.add_input('LnxIntSocket', '0/1/2 = Top/Middle/Bottom', default_value=0)
self.add_input('LnxFloatSocket', 'X')
self.add_input('LnxFloatSocket', 'Y')
self.add_input('LnxFloatSocket', 'Width')
self.add_input('LnxFloatSocket', 'Height')
self.add_input('LnxFloatSocket', 'sX')
self.add_input('LnxFloatSocket', 'sY')
self.add_input('LnxFloatSocket', 'sWidth')
self.add_input('LnxFloatSocket', 'sHeight')
self.add_input('LnxFloatSocket', 'Angle')
self.add_input('LnxBoolSocket', 'Render2D')
self.add_output('LnxNodeSocketAction', 'Out')

View File

@ -12,9 +12,9 @@ class DrawSubImageNode(LnxLogicTreeNode):
@input Top/Middle/Bottom: Vertical anchor point of the image.
0 = Top, 1 = Middle, 2 = Bottom
@input X/Y: Position of the anchor point in pixels.
@input Width/Height: Size of the sub image in pixels.
@input sX/Y: Position of the sub anchor point in pixels.
@input sWidth/Height: Size of the image in pixels.
@input Width/Height: Size of the image in pixels.
@input sX/sY: Position of the sub anchor point in pixels.
@input sWidth/sHeight: Size of the sub image in pixels.
@input Angle: Rotation angle in radians. Image will be rotated cloclwiswe
at the anchor point.
@output Out: Activated after the image has been drawn.

View File

@ -0,0 +1,37 @@
from lnx.logicnode.lnx_nodes import *
class DrawToImageNode(LnxLogicTreeNode):
"""Writes the given draw image to the given file. If the image
already exists, the existing content of the image is overwritten.
@input Image File: the name of the image
@input Color: The color that the image's pixels are multiplied with.
@input Width: width of the image file.
@input Height: heigth of the image file.
@input sX: sub position of first x pixel of the sub image (0 for start).
@input sY: sub position of first y pixel of the sub image (0 for start).
@input sWidth: width of the sub image.
@input sHeight: height of the sub image.
WARNING: Calling getPixels() on a renderTarget with non-standard non-POT dimensions
can cause a system crash. Ensure renderTarget resolution is a power of two
(e.g., 256x256) or a common standard resolution (e.g., 1920x1080).
"""
bl_idname = 'LNDrawToImageNode'
bl_label = 'Draw To Image'
lnx_section = 'draw'
lnx_version = 1
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'In')
self.add_input('LnxStringSocket', 'Image File')
self.add_input('LnxColorSocket', 'Color', default_value=[1.0, 1.0, 1.0, 1.0])
self.add_input('LnxIntSocket', 'Width')
self.add_input('LnxIntSocket', 'Height')
self.add_input('LnxIntSocket', 'sX')
self.add_input('LnxIntSocket', 'sY')
self.add_input('LnxIntSocket', 'sWidth')
self.add_input('LnxIntSocket', 'sHeight')
self.add_output('LnxNodeSocketAction', 'Out')

View File

@ -0,0 +1,69 @@
from lnx.logicnode.lnx_nodes import *
import bpy
class DrawToScreenNode(LnxLogicTreeNode):
"""Draws a Render Target image to screen.
@input Draw: Activate to draw the Render Target image to screen. The input must
be (indirectly) called from an `On Render2D` node.
@input In: Activate to get the Render Target image of the render 2d draws.
@input Draw Width/Height: Size of the Render Target image in pixels.
@input Image: The filename of the image.
@input Color: The color that the image's pixels are multiplied with.
@input Left/Center/Right: Horizontal anchor point of the image.
0 = Left, 1 = Center, 2 = Right
@input Top/Middle/Bottom: Vertical anchor point of the image.
0 = Top, 1 = Middle, 2 = Bottom
@input X/Y: Position of the anchor point in pixels.
@input Width/Height: Size of the sub image in pixels.
@input sX/Y: Position of the sub anchor point in pixels.
@input sWidth/Height: Size of the image in pixels.
@input Angle: Rotation angle in radians. Image will be rotated cloclwiswe
at the anchor point.
@input Clear Image: Clear the image before drawing to it
@output Out: Activated after the image has been drawn.
@output Draw: Input for the render 2d draws.
@see [`kha.graphics2.Graphics.drawImage()`](http://kha.tech/api/kha/graphics2/Graphics.html#drawImage).
"""
bl_idname = 'LNDrawToScreenNode'
bl_label = 'Draw To Screen'
lnx_section = 'draw'
lnx_version = 2
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'Draw')
self.add_input('LnxNodeSocketAction', 'In')
self.add_input('LnxIntSocket', 'Draw Width')
self.add_input('LnxIntSocket', 'Draw Height')
self.add_input('LnxColorSocket', 'Color', default_value=[1.0, 1.0, 1.0, 1.0])
self.add_input('LnxIntSocket', '0/1/2 = Left/Center/Right', default_value=0)
self.add_input('LnxIntSocket', '0/1/2 = Top/Middle/Bottom', default_value=0)
self.add_input('LnxFloatSocket', 'X')
self.add_input('LnxFloatSocket', 'Y')
self.add_input('LnxFloatSocket', 'Width')
self.add_input('LnxFloatSocket', 'Height')
self.add_input('LnxFloatSocket', 'sX')
self.add_input('LnxFloatSocket', 'sY')
self.add_input('LnxFloatSocket', 'sWidth')
self.add_input('LnxFloatSocket', 'sHeight')
self.add_input('LnxFloatSocket', 'Angle')
self.add_input('LnxBoolSocket', 'Clear Image')
self.add_output('LnxNodeSocketAction', 'Out')
self.add_output('LnxNodeSocketAction', 'Draw')
def get_replacement_node(self, node_tree: bpy.types.NodeTree):
if self.lnx_version not in (0, 1):
raise LookupError()
return NodeReplacement(
"LNDrawToScreenNode", self.lnx_version,
"LNDrawToScreenNode", 2,
in_socket_mapping={0:1, 1:2, 2:3, 3:4, 4:5, 5:6, 6:7, 7:8, 8:9, 9:10, 10:11, 11:12, 12:13, 13:14, 14:15},
out_socket_mapping={0:0},
)