forked from LeenkxTeam/LNXSDK
Repe [T3DU] and Moises Jpelaez updates
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37
leenkx/blender/lnx/logicnode/draw/LN_draw_to_image.py
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37
leenkx/blender/lnx/logicnode/draw/LN_draw_to_image.py
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from lnx.logicnode.lnx_nodes import *
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class DrawToImageNode(LnxLogicTreeNode):
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"""Writes the given draw image to the given file. If the image
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already exists, the existing content of the image is overwritten.
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@input Image File: the name of the image
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@input Color: The color that the image's pixels are multiplied with.
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@input Width: width of the image file.
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@input Height: heigth of the image file.
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@input sX: sub position of first x pixel of the sub image (0 for start).
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@input sY: sub position of first y pixel of the sub image (0 for start).
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@input sWidth: width of the sub image.
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@input sHeight: height of the sub image.
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WARNING: Calling getPixels() on a renderTarget with non-standard non-POT dimensions
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can cause a system crash. Ensure renderTarget resolution is a power of two
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(e.g., 256x256) or a common standard resolution (e.g., 1920x1080).
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"""
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bl_idname = 'LNDrawToImageNode'
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bl_label = 'Draw To Image'
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lnx_section = 'draw'
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lnx_version = 1
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxStringSocket', 'Image File')
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self.add_input('LnxColorSocket', 'Color', default_value=[1.0, 1.0, 1.0, 1.0])
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self.add_input('LnxIntSocket', 'Width')
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self.add_input('LnxIntSocket', 'Height')
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self.add_input('LnxIntSocket', 'sX')
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self.add_input('LnxIntSocket', 'sY')
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self.add_input('LnxIntSocket', 'sWidth')
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self.add_input('LnxIntSocket', 'sHeight')
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self.add_output('LnxNodeSocketAction', 'Out')
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