forked from LeenkxTeam/LNXSDK
Repe [T3DU] and Moises Jpelaez updates
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@ -43,7 +43,7 @@ def write(vert, particle_info=None, shadowmap=False):
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for tex_slot in psettings.texture_slots:
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if not tex_slot: break
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if not tex_slot.use_map_size: break # TODO: check also for other influences
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if tex_slot.texture and tex_slot.texture.use_color_ramp:
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if tex_slot.texture.use_color_ramp:
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if tex_slot.texture.color_ramp and tex_slot.texture.color_ramp.elements:
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ramp_el_len = len(tex_slot.texture.color_ramp.elements.items())
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for element in tex_slot.texture.color_ramp.elements:
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@ -250,7 +250,7 @@ def write(vert, particle_info=None, shadowmap=False):
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vert.write('wnormal = normalize(rotate_around(wnormal, r_angle));')
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# Particle fade
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if mat_state.material.lnx_particle_flag and lnx.utils.get_rp().lnx_particles == 'On' and mat_state.material.lnx_particle_fade:
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if mat_state.material.lnx_particle_flag and lnx.utils.get_rp().lnx_particles == 'GPU' and mat_state.material.lnx_particle_fade:
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vert.add_out('float p_fade')
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vert.write('p_fade = sin(min((p_age / 2) * 3.141592, 3.141592));')
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