forked from LeenkxTeam/LNXSDK
Repe [T3DU] and Moises Jpelaez updates
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@ -93,7 +93,7 @@ def make_gi(context_id):
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# Voxelized particles
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particle = mat_state.material.lnx_particle_flag
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if particle and rpdat.lnx_particles == 'On':
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if particle and rpdat.lnx_particles == 'GPU':
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# make_particle.write(vert, particle_info=cycles.particle_info)
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frag.write_pre = True
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frag.write('const float p_index = 0;')
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