forked from LeenkxTeam/LNXSDK
		
	moisesjpelaez - General Material Updates
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		@ -338,7 +338,7 @@ class RenderPath {
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			if (depthDiff != 0) return depthDiff;
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			#end
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			return a.materials[0].name >= b.materials[0].name ? 1 : -1;
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			return a.materials[0].shader.sortingOrder >= b.materials[0].shader.sortingOrder ? 1 : -1;
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		});
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	}
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