forked from LeenkxTeam/LNXSDK
moisesjpelaez - General Material Updates
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@ -338,7 +338,7 @@ class RenderPath {
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if (depthDiff != 0) return depthDiff;
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#end
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return a.materials[0].name >= b.materials[0].name ? 1 : -1;
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return a.materials[0].shader.sortingOrder >= b.materials[0].shader.sortingOrder ? 1 : -1;
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});
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}
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