Update leenkx/Shaders/std/constants.glsl

This commit is contained in:
Onek8 2025-05-22 19:30:19 +00:00
parent 2d8bfbf181
commit 429e6d6768

View File

@ -21,27 +21,26 @@ const int DIFFUSE_CONE_COUNT = 16;
const float SHADOW_CONE_APERTURE = radians(15.0);
const float DIFFUSE_CONE_APERTURE = 0.872665;
const vec3 DIFFUSE_CONE_DIRECTIONS[16] = {
vec3( 0.000000, 0.000000, 1.000000),
vec3( 0.525731, 0.000000, 0.850651),
vec3(-0.525731, 0.000000, 0.850651),
vec3( 0.000000, 0.525731, 0.850651),
vec3( 0.000000, -0.525731, 0.850651),
vec3( 0.309017, 0.809017, 0.500000),
vec3(-0.309017, 0.809017, 0.500000),
vec3( 0.309017, -0.809017, 0.500000),
vec3(-0.309017, -0.809017, 0.500000),
vec3( 0.809017, 0.309017, 0.500000),
vec3( 0.809017, -0.309017, 0.500000),
vec3(-0.809017, 0.309017, 0.500000),
vec3(-0.809017, -0.309017, 0.500000),
vec3( 0.000000, 0.000000, -1.000000),
vec3( 0.525731, 0.000000, -0.850651),
vec3(-0.525731, 0.000000, -0.850651)
};
const float DIFFUSE_CONE_APERTURE = radians(45.0);
const vec3 DIFFUSE_CONE_DIRECTIONS[16] = vec3[](
vec3( 0.0000, 0.0000, 1.0000), // top (zenith)
vec3( 0.5257, 0.0000, 0.8506),
vec3(-0.5257, 0.0000, 0.8506),
vec3( 0.0000, 0.5257, 0.8506),
vec3( 0.0000, -0.5257, 0.8506),
vec3( 0.3717, 0.3717, 0.8506),
vec3(-0.3717, 0.3717, 0.8506),
vec3( 0.3717, -0.3717, 0.8506),
vec3(-0.3717, -0.3717, 0.8506),
vec3( 0.6300, 0.2706, 0.7274),
vec3(-0.6300, 0.2706, 0.7274),
vec3( 0.6300, -0.2706, 0.7274),
vec3(-0.6300, -0.2706, 0.7274),
vec3( 0.2706, 0.6300, 0.7274),
vec3(-0.2706, 0.6300, 0.7274),
vec3( 0.2706, -0.6300, 0.7274)
);
const float BayerMatrix8[8][8] =