Update leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl

This commit is contained in:
Onek8 2025-04-03 16:20:12 +00:00
parent 9478e4e957
commit 501a064d25

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@ -47,7 +47,7 @@ uniform sampler2D sveloc;
void main() {
const vec2 pixel = gl_GlobalInvocationID.xy;
vec2 uv = (pixel + 0.5) / postprocess_resolution;
#ifdef _InvY
#ifdef _InvY;
uv.y = 1.0 - uv.y
#endif