forked from LeenkxTeam/LNXSDK
Update leenkx/Shaders/std/light.glsl
This commit is contained in:
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1591ccdae5
commit
5639234eb9
@ -31,40 +31,54 @@
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#ifdef _Spot
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#ifndef _LTC
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uniform sampler2DShadow shadowMapSpot[1];
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#ifdef _ShadowMapTransparent
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uniform sampler2D shadowMapSpotTransparent[1];
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uniform mat4 LWVPSpot[1];
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#endif
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uniform mat4 LWVPSpotArray[1];
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#endif
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#else
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uniform samplerCubeShadow shadowMapPoint[1];
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#ifdef _ShadowMapTransparent
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uniform samplerCube shadowMapPointTransparent[1];
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#endif
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uniform vec2 lightProj;
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#endif
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#endif
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#ifdef _Clusters
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#ifdef _SingleAtlas
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//!uniform sampler2DShadow shadowMapAtlas;
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#ifdef _ShadowMapTransparent
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//!uniform sampler2D shadowMapAtlasTransparent;
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#endif
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#endif
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uniform vec2 lightProj;
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#ifdef _ShadowMapAtlas
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#ifndef _SingleAtlas
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uniform sampler2DShadow shadowMapAtlasPoint;
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#ifdef _ShadowMapTransparent
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uniform sampler2D shadowMapAtlasPointTransparent;
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#endif
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#endif
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#else
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uniform samplerCubeShadow shadowMapPoint[4];
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#ifdef _ShadowMapTransparent
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uniform samplerCube shadowMapPointTransparent[4];
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#endif
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#endif
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#ifdef _Spot
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#ifdef _ShadowMapAtlas
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#ifndef _SingleAtlas
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uniform sampler2DShadow shadowMapAtlasSpot;
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#ifdef _ShadowMapTransparent
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uniform sampler2D shadowMapAtlasSpotTransparent;
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#endif
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#endif
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#else
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uniform sampler2DShadow shadowMapSpot[4];
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#ifdef _ShadowMapTransparent
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uniform sampler2D shadowMapSpotTransparent[4];
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#endif
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#endif
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uniform mat4 LWVPSpotArray[maxLightsCluster];
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#endif
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#endif
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@ -81,12 +95,16 @@ uniform sampler2D sltcMag;
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#ifndef _Spot
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#ifdef _SinglePoint
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uniform sampler2DShadow shadowMapSpot[1];
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#ifdef _ShadowMapTransparent
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uniform sampler2D shadowMapSpotTransparent[1];
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uniform mat4 LWVPSpot[1];
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#endif
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uniform mat4 LWVPSpotArray[1];
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#endif
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#ifdef _Clusters
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uniform sampler2DShadow shadowMapSpot[maxLightsCluster];
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#ifdef _ShadowMapTransparent
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uniform sampler2D shadowMapSpotTransparent[maxLightsCluster];
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#endif
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uniform mat4 LWVPSpotArray[maxLightsCluster];
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#endif
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#endif
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@ -96,7 +114,10 @@ uniform sampler2D sltcMag;
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vec3 sampleLight(const vec3 p, const vec3 n, const vec3 v, const float dotNV, const vec3 lp, const vec3 lightCol,
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const vec3 albedo, const float rough, const float spec, const vec3 f0
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#ifdef _ShadowMap
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, int index, float bias, bool receiveShadow, bool transparent
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, int index, float bias, bool receiveShadow
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#ifdef _ShadowMapTransparent
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, bool transparent
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#endif
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#endif
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#ifdef _Spot
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, const bool isSpot, const float spotSize, float spotBlend, vec3 spotDir, vec2 scale, vec3 right
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@ -150,7 +171,7 @@ vec3 sampleLight(const vec3 p, const vec3 n, const vec3 v, const float dotNV, co
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#ifdef _VoxelShadow
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vec3 lightDir = l;
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#ifdef _Spot
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if(isSpot)
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if (isSpot)
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lightDir = spotDir;
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#endif
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direct *= (1.0 - traceShadow(p, n, voxels, voxelsSDF, lightDir, clipmaps, gl_FragCoord.xy, velocity).r) * voxelgiShad;
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@ -160,15 +181,55 @@ vec3 sampleLight(const vec3 p, const vec3 n, const vec3 v, const float dotNV, co
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#ifdef _ShadowMap
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if (receiveShadow) {
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#ifdef _SinglePoint
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vec4 lPos = LWVPSpotArray[0] * vec4(p + n * bias * 10, 1.0);
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direct *= shadowTest(shadowMapSpot[0], shadowMapSpotTransparent[0], lPos.xyz / lPos.w, bias, transparent);
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vec4 lPos = LWVPSpot[0] * vec4(p + n * bias * 10, 1.0);
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direct *= shadowTest(shadowMapSpot[0],
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#ifdef _ShadowMapTransparent
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shadowMapSpotTransparent[0],
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#endif
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lPos.xyz / lPos.w, bias
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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#endif
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#ifdef _Clusters
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vec4 lPos = LWVPSpotArray[index] * vec4(p + n * bias * 10, 1.0);
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if (index == 0) direct *= shadowTest(shadowMapSpot[0], shadowMapSpotTransparent[0], lPos.xyz / lPos.w, bias, transparent);
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else if (index == 1) direct *= shadowTest(shadowMapSpot[1], shadowMapSpotTransparent[1], lPos.xyz / lPos.w, bias, transparent);
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else if (index == 2) direct *= shadowTest(shadowMapSpot[2], shadowMapSpotTransparent[2], lPos.xyz / lPos.w, bias, transparent);
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else if (index == 3) direct *= shadowTest(shadowMapSpot[3], shadowMapSpotTransparent[3], lPos.xyz / lPos.w, bias, transparent);
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vec4 lPos = LWVPSpot[index] * vec4(p + n * bias * 10, 1.0);
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if (index == 0) direct *= shadowTest(shadowMapSpot[0],
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#ifdef _ShadowMapTransparent
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shadowMapSpotTransparent[0],
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#endif
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lPos.xyz / lPos.w, bias
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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else if (index == 1) direct *= shadowTest(shadowMapSpot[1],
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#ifdef _ShadowMapTransparent
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shadowMapSpotTransparent[1],
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#endif
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lPos.xyz / lPos.w, bias
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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else if (index == 2) direct *= shadowTest(shadowMapSpot[2],
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#ifdef _ShadowMapTransparent
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shadowMapSpotTransparent[2],
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#endif
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lPos.xyz / lPos.w, bias
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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else if (index == 3) direct *= shadowTest(shadowMapSpot[3],
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#ifdef _ShadowMapTransparent
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shadowMapSpotTransparent[3],
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#endif
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lPos.xyz / lPos.w, bias
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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#endif
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}
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#endif
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@ -182,25 +243,76 @@ vec3 sampleLight(const vec3 p, const vec3 n, const vec3 v, const float dotNV, co
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#ifdef _ShadowMap
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if (receiveShadow) {
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#ifdef _SinglePoint
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vec4 lPos = LWVPSpot[0] * vec4(p + n * bias * 10, 1.0);
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direct *= shadowTest(shadowMapSpot[0], shadowMapSpotTransparent[0], lPos.xyz / lPos.w, bias, transparent);
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vec4 lPos = LWVPSpotArray[0] * vec4(p + n * bias * 10, 1.0);
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direct *= shadowTest(shadowMapSpot[0],
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#ifdef _ShadowMapTransparent
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shadowMapSpotTransparent[0],
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#endif
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lPos.xyz / lPos.w, bias
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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#endif
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#ifdef _Clusters
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vec4 lPos = LWVPSpotArray[index] * vec4(p + n * bias * 10, 1.0);
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#ifdef _ShadowMapAtlas
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direct *= shadowTest(
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#ifndef _SingleAtlas
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shadowMapAtlasSpot, shadowMapAtlasSpotTransparent
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#else
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shadowMapAtlas, shadowMapAtlasTransparent
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#endif
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, lPos.xyz / lPos.w, bias, transparent
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);
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#ifdef _ShadowMapTransparent
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#ifndef _SingleAtlas
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shadowMapAtlasSpot, shadowMapAtlasSpotTransparent
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#else
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shadowMapAtlas, shadowMapAtlasTransparent
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#endif
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#else
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#ifndef _SingleAtlas
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shadowMapAtlasSpot
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#else
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shadowMapAtlas
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#endif
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#endif
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, lPos.xyz / lPos.w, bias
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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#else
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if (index == 0) direct *= shadowTest(shadowMapSpot[0], shadowMapSpotTransparent[0], lPos.xyz / lPos.w, bias, transparent);
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else if (index == 1) direct *= shadowTest(shadowMapSpot[1], shadowMapSpotTransparent[1], lPos.xyz / lPos.w, bias, transparent);
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else if (index == 2) direct *= shadowTest(shadowMapSpot[2], shadowMapSpotTransparent[2], lPos.xyz / lPos.w, bias, transparent);
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else if (index == 3) direct *= shadowTest(shadowMapSpot[3], shadowMapSpotTransparent[3], lPos.xyz / lPos.w, bias, transparent);
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if (index == 0) direct *= shadowTest(shadowMapSpot[0],
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#ifdef _ShadowMapTransparent
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shadowMapSpotTransparent[0],
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#endif
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lPos.xyz / lPos.w, bias
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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else if (index == 1) direct *= shadowTest(shadowMapSpot[1],
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#ifdef _ShadowMapTransparent
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shadowMapSpotTransparent[1],
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#endif
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lPos.xyz / lPos.w, bias
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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else if (index == 2) direct *= shadowTest(shadowMapSpot[2],
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#ifdef _ShadowMapTransparent
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shadowMapSpotTransparent[2],
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#endif
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lPos.xyz / lPos.w, bias
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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else if (index == 3) direct *= shadowTest(shadowMapSpot[3],
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#ifdef _ShadowMapTransparent
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shadowMapSpotTransparent[3],
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#endif
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lPos.xyz / lPos.w, bias
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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#endif
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#endif
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}
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@ -217,24 +329,75 @@ vec3 sampleLight(const vec3 p, const vec3 n, const vec3 v, const float dotNV, co
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if (receiveShadow) {
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#ifdef _SinglePoint
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#ifndef _Spot
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direct *= PCFCube(shadowMapPoint[0], shadowMapPointTransparent[0], ld, -l, bias, lightProj, n, transparent);
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direct *= PCFCube(shadowMapPoint[0],
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#ifdef _ShadowMapTransparent
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shadowMapPointTransparent[0],
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#endif
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ld, -l, bias, lightProj, n
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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#endif
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#endif
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#ifdef _Clusters
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#ifdef _ShadowMapAtlas
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direct *= PCFFakeCube(
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#ifndef _SingleAtlas
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shadowMapAtlasPoint, shadowMapAtlasPointTransparent
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#else
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shadowMapAtlas, shadowMapAtlasTransparent
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#endif
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, ld, -l, bias, lightProj, n, index, transparent
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);
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#ifdef _ShadowMapTransparent
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#ifndef _SingleAtlas
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shadowMapAtlasPoint, shadowMapAtlasPointTransparent
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#else
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shadowMapAtlas, shadowMapAtlasTransparent
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#endif
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#else
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#ifndef _SingleAtlas
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shadowMapAtlasPoint
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#else
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shadowMapAtlas
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#endif
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#endif
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, ld, -l, bias, lightProj, n, index
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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#else
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if (index == 0) direct *= PCFCube(shadowMapPoint[0], shadowMapPointTransparent[0], ld, -l, bias, lightProj, n, transparent);
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else if (index == 1) direct *= PCFCube(shadowMapPoint[1], shadowMapPointTransparent[1], ld, -l, bias, lightProj, n, transparent);
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else if (index == 2) direct *= PCFCube(shadowMapPoint[2], shadowMapPointTransparent[2], ld, -l, bias, lightProj, n, transparent);
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else if (index == 3) direct *= PCFCube(shadowMapPoint[3], shadowMapPointTransparent[3], ld, -l, bias, lightProj, n, transparent);
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if (index == 0) direct *= PCFCube(shadowMapPoint[0],
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#ifdef _ShadowMapTransparent
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shadowMapPointTransparent[0],
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#endif
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ld, -l, bias, lightProj, n
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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else if (index == 1) direct *= PCFCube(shadowMapPoint[1],
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#ifdef _ShadowMapTransparent
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shadowMapPointTransparent[1],
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#endif
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ld, -l, bias, lightProj, n
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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else if (index == 2) direct *= PCFCube(shadowMapPoint[2],
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#ifdef _ShadowMapTransparent
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shadowMapPointTransparent[2],
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#endif
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ld, -l, bias, lightProj, n
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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else if (index == 3) direct *= PCFCube(shadowMapPoint[3],
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#ifdef _ShadowMapTransparent
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shadowMapPointTransparent[3],
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#endif
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ld, -l, bias, lightProj, n
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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#endif
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#endif
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}
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@ -247,7 +410,10 @@ vec3 sampleLight(const vec3 p, const vec3 n, const vec3 v, const float dotNV, co
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vec3 sampleLightVoxels(const vec3 p, const vec3 n, const vec3 v, const float dotNV, const vec3 lp, const vec3 lightCol,
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const vec3 albedo, const float rough, const float spec, const vec3 f0
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#ifdef _ShadowMap
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, int index, float bias, bool receiveShadow, bool transparent
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, int index, float bias, bool receiveShadow
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#ifdef _ShadowMapTransparent
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, bool transparent
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#endif
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#endif
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#ifdef _Spot
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, const bool isSpot, const float spotSize, float spotBlend, vec3 spotDir, vec2 scale, vec3 right
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@ -285,15 +451,55 @@ vec3 sampleLightVoxels(const vec3 p, const vec3 n, const vec3 v, const float dot
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#ifdef _ShadowMap
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if (receiveShadow) {
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#ifdef _SinglePoint
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vec4 lPos = LWVPSpotArray[0] * vec4(p + n * bias * 10, 1.0);
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direct *= shadowTest(shadowMapSpot[0], shadowMapSpotTransparent[0], lPos.xyz / lPos.w, bias, transparent);
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vec4 lPos = LWVPSpot[0] * vec4(p + n * bias * 10, 1.0);
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direct *= shadowTest(shadowMapSpot[0],
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#ifdef _ShadowMapTransparent
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shadowMapSpotTransparent[0],
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#endif
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lPos.xyz / lPos.w, bias
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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#endif
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#ifdef _Clusters
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vec4 lPos = LWVPSpotArray[index] * vec4(p + n * bias * 10, 1.0);
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if (index == 0) direct *= shadowTest(shadowMapSpot[0], shadowMapSpotTransparent[0], lPos.xyz / lPos.w, bias, transparent);
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else if (index == 1) direct *= shadowTest(shadowMapSpot[1], shadowMapSpotTransparent[1], lPos.xyz / lPos.w, bias, transparent);
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else if (index == 2) direct *= shadowTest(shadowMapSpot[2], shadowMapSpotTransparent[2], lPos.xyz / lPos.w, bias, transparent);
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else if (index == 3) direct *= shadowTest(shadowMapSpot[3], shadowMapSpotTransparent[3], lPos.xyz / lPos.w, bias, transparent);
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vec4 lPos = LWVPSpot[index] * vec4(p + n * bias * 10, 1.0);
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if (index == 0) direct *= shadowTest(shadowMapSpot[0],
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#ifdef _ShadowMapTransparent
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shadowMapSpotTransparent[0],
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#endif
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lPos.xyz / lPos.w, bias
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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else if (index == 1) direct *= shadowTest(shadowMapSpot[1],
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#ifdef _ShadowMapTransparent
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shadowMapSpotTransparent[1],
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#endif
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lPos.xyz / lPos.w, bias
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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else if (index == 2) direct *= shadowTest(shadowMapSpot[2],
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#ifdef _ShadowMapTransparent
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shadowMapSpotTransparent[2],
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#endif
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lPos.xyz / lPos.w, bias
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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else if (index == 3) direct *= shadowTest(shadowMapSpot[3],
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#ifdef _ShadowMapTransparent
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shadowMapSpotTransparent[3],
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#endif
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lPos.xyz / lPos.w, bias
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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#endif
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}
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#endif
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@ -307,25 +513,76 @@ vec3 sampleLightVoxels(const vec3 p, const vec3 n, const vec3 v, const float dot
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#ifdef _ShadowMap
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if (receiveShadow) {
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#ifdef _SinglePoint
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vec4 lPos = LWVPSpot[0] * vec4(p + n * bias * 10, 1.0);
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direct *= shadowTest(shadowMapSpot[0], shadowMapSpotTransparent[0], lPos.xyz / lPos.w, bias, transparent);
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vec4 lPos = LWVPSpotArray[0] * vec4(p + n * bias * 10, 1.0);
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direct *= shadowTest(shadowMapSpot[0],
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#ifdef _ShadowMapTransparent
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shadowMapSpotTransparent[0],
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#endif
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lPos.xyz / lPos.w, bias
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#ifdef _ShadowMapTransparent
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, transparent
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#endif
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);
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#endif
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#ifdef _Clusters
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vec4 lPos = LWVPSpot[index] * vec4(p + n * bias * 10, 1.0);
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vec4 lPos = LWVPSpotArray[index] * vec4(p + n * bias * 10, 1.0);
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#ifdef _ShadowMapAtlas
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direct *= shadowTest(
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#ifndef _SingleAtlas
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shadowMapAtlasSpot, shadowMapAtlasSpotTransparent
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#else
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shadowMapAtlas, shadowMapAtlasTransparent
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#endif
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, lPos.xyz / lPos.w, bias, transparent
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);
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#ifdef _ShadowMapTransparent
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#ifndef _SingleAtlas
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shadowMapAtlasSpot, shadowMapAtlasSpotTransparent
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#else
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shadowMapAtlas, shadowMapAtlasTransparent
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#endif
|
||||
#else
|
||||
#ifndef _SingleAtlas
|
||||
shadowMapAtlasSpot
|
||||
#else
|
||||
shadowMapAtlas
|
||||
#endif
|
||||
#endif
|
||||
, lPos.xyz / lPos.w, bias
|
||||
#ifdef _ShadowMapTransparent
|
||||
, transparent
|
||||
#endif
|
||||
);
|
||||
#else
|
||||
if (index == 0) direct *= shadowTest(shadowMapSpot[0], shadowMapSpotTransparent[0], lPos.xyz / lPos.w, bias, transparent);
|
||||
else if (index == 1) direct *= shadowTest(shadowMapSpot[1], shadowMapSpotTransparent[1], lPos.xyz / lPos.w, bias, transparent);
|
||||
else if (index == 2) direct *= shadowTest(shadowMapSpot[2], shadowMapSpotTransparent[2], lPos.xyz / lPos.w, bias, transparent);
|
||||
else if (index == 3) direct *= shadowTest(shadowMapSpot[3], shadowMapSpotTransparent[3], lPos.xyz / lPos.w, bias, transparent);
|
||||
if (index == 0) direct *= shadowTest(shadowMapSpot[0],
|
||||
#ifdef _ShadowMapTransparent
|
||||
shadowMapSpotTransparent[0],
|
||||
#endif
|
||||
lPos.xyz / lPos.w, bias
|
||||
#ifdef _ShadowMapTransparent
|
||||
, transparent
|
||||
#endif
|
||||
);
|
||||
else if (index == 1) direct *= shadowTest(shadowMapSpot[1],
|
||||
#ifdef _ShadowMapTransparent
|
||||
shadowMapSpotTransparent[1],
|
||||
#endif
|
||||
lPos.xyz / lPos.w, bias
|
||||
#ifdef _ShadowMapTransparent
|
||||
, transparent
|
||||
#endif
|
||||
);
|
||||
else if (index == 2) direct *= shadowTest(shadowMapSpot[2],
|
||||
#ifdef _ShadowMapTransparent
|
||||
shadowMapSpotTransparent[2],
|
||||
#endif
|
||||
lPos.xyz / lPos.w, bias
|
||||
#ifdef _ShadowMapTransparent
|
||||
, transparent
|
||||
#endif
|
||||
);
|
||||
else if (index == 3) direct *= shadowTest(shadowMapSpot[3],
|
||||
#ifdef _ShadowMapTransparent
|
||||
shadowMapSpotTransparent[3],
|
||||
#endif
|
||||
lPos.xyz / lPos.w, bias
|
||||
#ifdef _ShadowMapTransparent
|
||||
, transparent
|
||||
#endif
|
||||
);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
@ -342,24 +599,75 @@ vec3 sampleLightVoxels(const vec3 p, const vec3 n, const vec3 v, const float dot
|
||||
if (receiveShadow) {
|
||||
#ifdef _SinglePoint
|
||||
#ifndef _Spot
|
||||
direct *= PCFCube(shadowMapPoint[0], shadowMapPointTransparent[0], ld, -l, bias, lightProj, n, transparent);
|
||||
direct *= PCFCube(shadowMapPoint[0],
|
||||
#ifdef _ShadowMapTransparent
|
||||
shadowMapPointTransparent[0],
|
||||
#endif
|
||||
ld, -l, bias, lightProj, n
|
||||
#ifdef _ShadowMapTransparent
|
||||
, transparent
|
||||
#endif
|
||||
);
|
||||
#endif
|
||||
#endif
|
||||
#ifdef _Clusters
|
||||
#ifdef _ShadowMapAtlas
|
||||
direct *= PCFFakeCube(
|
||||
#ifndef _SingleAtlas
|
||||
shadowMapAtlasPoint, shadowMapAtlasPointTransparent
|
||||
#else
|
||||
shadowMapAtlas, shadowMapAtlasTransparent
|
||||
#endif
|
||||
, ld, -l, bias, lightProj, n, index, transparent
|
||||
);
|
||||
#ifdef _ShadowMapTransparent
|
||||
#ifndef _SingleAtlas
|
||||
shadowMapAtlasPoint, shadowMapAtlasPointTransparent
|
||||
#else
|
||||
shadowMapAtlas, shadowMapAtlasTransparent
|
||||
#endif
|
||||
#else
|
||||
#ifndef _SingleAtlas
|
||||
shadowMapAtlasPoint
|
||||
#else
|
||||
shadowMapAtlas
|
||||
#endif
|
||||
#endif
|
||||
, ld, -l, bias, lightProj, n, index
|
||||
#ifdef _ShadowMapTransparent
|
||||
, transparent
|
||||
#endif
|
||||
);
|
||||
#else
|
||||
if (index == 0) direct *= PCFCube(shadowMapPoint[0], shadowMapPointTransparent[0], ld, -l, bias, lightProj, n, transparent);
|
||||
else if (index == 1) direct *= PCFCube(shadowMapPoint[1], shadowMapPointTransparent[1], ld, -l, bias, lightProj, n, transparent);
|
||||
else if (index == 2) direct *= PCFCube(shadowMapPoint[2], shadowMapPointTransparent[2], ld, -l, bias, lightProj, n, transparent);
|
||||
else if (index == 3) direct *= PCFCube(shadowMapPoint[3], shadowMapPointTransparent[3], ld, -l, bias, lightProj, n, transparent);
|
||||
if (index == 0) direct *= PCFCube(shadowMapPoint[0],
|
||||
#ifdef _ShadowMapTransparent
|
||||
shadowMapPointTransparent[0],
|
||||
#endif
|
||||
ld, -l, bias, lightProj, n
|
||||
#ifdef _ShadowMapTransparent
|
||||
, transparent
|
||||
#endif
|
||||
);
|
||||
else if (index == 1) direct *= PCFCube(shadowMapPoint[1],
|
||||
#ifdef _ShadowMapTransparent
|
||||
shadowMapPointTransparent[1],
|
||||
#endif
|
||||
ld, -l, bias, lightProj, n
|
||||
#ifdef _ShadowMapTransparent
|
||||
, transparent
|
||||
#endif
|
||||
);
|
||||
else if (index == 2) direct *= PCFCube(shadowMapPoint[2],
|
||||
#ifdef _ShadowMapTransparent
|
||||
shadowMapPointTransparent[2],
|
||||
#endif
|
||||
ld, -l, bias, lightProj, n
|
||||
#ifdef _ShadowMapTransparent
|
||||
, transparent
|
||||
#endif
|
||||
);
|
||||
else if (index == 3) direct *= PCFCube(shadowMapPoint[3],
|
||||
#ifdef _ShadowMapTransparent
|
||||
shadowMapPointTransparent[3],
|
||||
#endif
|
||||
ld, -l, bias, lightProj, n
|
||||
#ifdef _ShadowMapTransparent
|
||||
, transparent
|
||||
#endif
|
||||
);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user