forked from LeenkxTeam/LNXSDK
Update leenkx/Shaders/voxel_temporal/voxel_temporal.comp.glsl
This commit is contained in:
@ -35,13 +35,13 @@ uniform vec3 lightColor;
|
|||||||
uniform int lightType;
|
uniform int lightType;
|
||||||
uniform vec3 lightDir;
|
uniform vec3 lightDir;
|
||||||
uniform vec2 spotData;
|
uniform vec2 spotData;
|
||||||
|
uniform float envmapStrength;
|
||||||
#ifdef _ShadowMap
|
#ifdef _ShadowMap
|
||||||
uniform int lightShadow;
|
uniform int lightShadow;
|
||||||
uniform vec2 lightProj;
|
uniform vec2 lightProj;
|
||||||
uniform float shadowsBias;
|
uniform float shadowsBias;
|
||||||
uniform mat4 LVP;
|
uniform mat4 LVP;
|
||||||
#endif
|
#endif
|
||||||
uniform float envmapStrength;
|
|
||||||
uniform sampler3D voxelsSampler;
|
uniform sampler3D voxelsSampler;
|
||||||
uniform layout(r32ui) uimage3D voxels;
|
uniform layout(r32ui) uimage3D voxels;
|
||||||
uniform layout(r32ui) uimage3D voxelsLight;
|
uniform layout(r32ui) uimage3D voxelsLight;
|
||||||
|
Reference in New Issue
Block a user