Update leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl

This commit is contained in:
Onek8 2025-05-22 02:25:46 +00:00
parent 25f8c5f64c
commit 0cc86c41b8

View File

@ -68,7 +68,7 @@ void main() {
vec2 velocity = -textureLod(sveloc, uv, 0.0).rg;
vec3 color = traceSpecular(P, n, voxels, voxelsSDF, normalize(eye - P), g0.z * g0.z, clipmaps, pixel, velocity).rgb * voxelgiRefl;
vec3 color = traceSpecular(P, n, voxels, voxelsSDF, normalize(eye - P), g0.z * g0.z, clipmaps, pixel, velocity).rgb;
imageStore(voxels_specular, ivec2(pixel), vec4(color, 1.0));
}