forked from LeenkxTeam/LNXSDK
Merge pull request 'main' (#6) from Dante/LNXSDK:main into main
Reviewed-on: #6
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@ -1101,7 +1101,7 @@ class RenderPathDeferred {
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RenderPathCreator.finalTarget = path.currentTarget;
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var target = "";
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#if ((rp_antialiasing == "Off") || (rp_antialiasing == "FXAA") || (!rp_render_to_texture))
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#if (!rp_fsr1 && ((rp_antialiasing == "Off") || (rp_antialiasing == "FXAA") || (!rp_render_to_texture)))
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{
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target = framebuffer;
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}
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@ -1163,7 +1163,13 @@ class RenderPathDeferred {
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path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
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#if (rp_antialiasing == "TAA")
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#if rp_fsr1
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path.isProbe ? path.setTarget("buf") : path.setTarget("bufa");
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#else
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path.isProbe ? path.setTarget(framebuffer) : path.setTarget("bufa");
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#end
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#elseif rp_fsr1
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path.setTarget("buf");
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#else
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path.setTarget(framebuffer);
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#end
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@ -1185,7 +1191,11 @@ class RenderPathDeferred {
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path.bindTarget("gbuffer2", "sveloc");
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path.drawShader("shader_datas/taa_pass/taa_pass");
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#if rp_fsr1
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path.setTarget("buf");
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#else
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path.setTarget(framebuffer);
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#end
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path.bindTarget("taa", "tex");
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path.drawShader("shader_datas/copy_pass/copy_pass");
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}
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@ -1197,9 +1207,9 @@ class RenderPathDeferred {
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#if rp_fsr1
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{
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path.setTarget("bufa");
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path.bindTarget(framebuffer != "" ? framebuffer : "buf", "tex");
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path.bindTarget("buf", "tex");
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path.drawShader("shader_datas/fsr1_easu_pass/fsr1_easu_pass");
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path.setTarget(framebuffer != "" ? framebuffer : "buf");
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path.setTarget(framebuffer);
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path.bindTarget("bufa", "tex");
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path.drawShader("shader_datas/fsr1_rcas_pass/fsr1_rcas_pass");
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}
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