moisesjpelaez - Include external blend files on build

This commit is contained in:
2025-09-19 19:00:50 +00:00
parent 6fc446e7a9
commit 5f2acb209e

View File

@ -116,7 +116,73 @@ def remove_readonly(func, path, excinfo):
os.chmod(path, stat.S_IWRITE)
func(path)
appended_scenes = []
def load_external_blends():
global appended_scenes
wrd = bpy.data.worlds['Lnx']
if not hasattr(wrd, 'lnx_external_blends_path'):
return
external_path = getattr(wrd, 'lnx_external_blends_path', '')
if not external_path or not external_path.strip():
return
abs_path = bpy.path.abspath(external_path.strip())
if not os.path.exists(abs_path):
return
# Walk recursively through all subdirs
for root, dirs, files in os.walk(abs_path):
for filename in files:
if not filename.endswith(".blend"):
continue
blend_path = os.path.join(root, filename)
try:
with bpy.data.libraries.load(blend_path, link=True) as (data_from, data_to):
data_to.scenes = list(data_from.scenes)
for scn in data_to.scenes:
if scn is not None and scn not in appended_scenes:
# make name unique with file name
scn.name += "_" + filename.replace(".blend", "")
appended_scenes.append(scn)
log.info(f"Loaded external blend: {blend_path}")
except Exception as e:
log.error(f"Failed to load external blend {blend_path}: {e}")
def clear_external_scenes():
global appended_scenes
if not appended_scenes:
return
for scn in appended_scenes:
try:
bpy.data.scenes.remove(scn, do_unlink=True)
except Exception as e:
log.error(f"Failed to remove scene {scn.name}: {e}")
for lib in list(bpy.data.libraries):
try:
if lib.users == 0:
bpy.data.libraries.remove(lib)
except Exception as e:
log.error(f"Failed to remove library {lib.name}: {e}")
try:
bpy.ops.outliner.orphans_purge(do_local_ids=True, do_linked_ids=True, do_recursive=True)
except Exception as e:
log.error(f"Failed to purge orphan data: {e}")
appended_scenes = []
def export_data(fp, sdk_path):
load_external_blends()
wrd = bpy.data.worlds['Lnx']
rpdat = lnx.utils.get_rp()
@ -323,6 +389,8 @@ def export_data(fp, sdk_path):
state.last_resy = resy
state.last_scene = scene_name
clear_external_scenes()
def compile(assets_only=False):
wrd = bpy.data.worlds['Lnx']
fp = lnx.utils.get_fp()