forked from LeenkxTeam/LNXSDK
		
	Update Kha/Backends/Kinc-HL/kinc-bridge/compute.c.h
This commit is contained in:
		| @ -3,36 +3,36 @@ | ||||
|  | ||||
| #include <hl.h> | ||||
|  | ||||
| vbyte *hl_kinc_g4_compute_create_shader(vbyte *data, int length) { | ||||
| vbyte *hl_kinc_compute_create_shader(vbyte *data, int length) { | ||||
| 	kinc_g4_compute_shader *shader = (kinc_g4_compute_shader *)malloc(sizeof(kinc_g4_compute_shader)); | ||||
| 	kinc_g4_compute_shader_init(shader, data, length); | ||||
| 	return (vbyte *)shader; | ||||
| } | ||||
|  | ||||
| void hl_kinc_g4_compute_delete_shader(vbyte *shader) { | ||||
| void hl_kinc_compute_delete_shader(vbyte *shader) { | ||||
| 	kinc_g4_compute_shader *sh = (kinc_g4_compute_shader *)shader; | ||||
| 	kinc_g4_compute_shader_destroy(sh); | ||||
| 	free(sh); | ||||
| } | ||||
|  | ||||
| vbyte *hl_kinc_g4_compute_get_constantlocation(vbyte *shader, vbyte *name) { | ||||
| vbyte *hl_kinc_compute_get_constantlocation(vbyte *shader, vbyte *name) { | ||||
| 	kinc_g4_compute_shader *sh = (kinc_g4_compute_shader *)shader; | ||||
| 	kinc_g4_constant_location_t *location = (kinc_g4_constant_location_t *)malloc(sizeof(kinc_g4_constant_location_t)); | ||||
| 	*location = kinc_g4_compute_shader_get_constant_location(sh, (char *)name), sizeof(kinc_g4_constant_location_t); | ||||
| 	*location = kinc_g4_compute_shader_get_constant_location(sh, (char *)name); | ||||
| 	return (vbyte *)location; | ||||
| } | ||||
|  | ||||
| vbyte *hl_kinc_g4_compute_get_textureunit(vbyte *shader, vbyte *name) { | ||||
| vbyte *hl_kinc_compute_get_textureunit(vbyte *shader, vbyte *name) { | ||||
| 	kinc_g4_compute_shader *sh = (kinc_g4_compute_shader *)shader; | ||||
| 	kinc_g4_texture_unit_t *unit = (kinc_g4_texture_unit_t *)malloc(sizeof(kinc_g4_texture_unit_t)); | ||||
| 	*unit = kinc_g4_compute_shader_get_texture_unit(sh, (char *)name), sizeof(kinc_g4_texture_unit_t); | ||||
| 	*unit = kinc_g4_compute_shader_get_texture_unit(sh, (char *)name); | ||||
| 	return (vbyte *)unit; | ||||
| } | ||||
|  | ||||
| void hl_kinc_g4_set_compute_shader(vbyte *shader) { | ||||
| void hl_kinc_set_compute_shader(vbyte *shader) { | ||||
| 	kinc_g4_set_compute_shader((kinc_g4_compute_shader *)shader); | ||||
| } | ||||
|  | ||||
| void hl_kinc_g4_compute(int x, int y, int z) { | ||||
| void hl_kinc_compute(int x, int y, int z) { | ||||
| 	kinc_g4_compute(x, y, z); | ||||
| } | ||||
|  | ||||
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