forked from LeenkxTeam/LNXSDK
Update leenkx/Sources/leenkx/renderpath/DynamicResolutionScale.hx
This commit is contained in:
@ -23,10 +23,6 @@ class DynamicResolutionScale {
|
||||
var overTime = Math.min(scaleRangeMs, frameTimeAvg - startScaleMs);
|
||||
var scale = 1.0 - (overTime / scaleRangeMs) * (1.0 - maxScale);
|
||||
|
||||
#if rp_fsr1
|
||||
{ scale = scale * 0.5; }
|
||||
#end
|
||||
|
||||
var w = Std.int(iron.App.w() * scale);
|
||||
var h = Std.int(iron.App.h() * scale);
|
||||
path.setCurrentViewport(w, h);
|
||||
|
||||
Reference in New Issue
Block a user