forked from LeenkxTeam/LNXSDK
Update leenkx/Sources/leenkx/renderpath/DynamicResolutionScale.hx
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@ -23,10 +23,6 @@ class DynamicResolutionScale {
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var overTime = Math.min(scaleRangeMs, frameTimeAvg - startScaleMs);
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var overTime = Math.min(scaleRangeMs, frameTimeAvg - startScaleMs);
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var scale = 1.0 - (overTime / scaleRangeMs) * (1.0 - maxScale);
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var scale = 1.0 - (overTime / scaleRangeMs) * (1.0 - maxScale);
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#if rp_fsr1
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{ scale = scale * 0.5; }
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#end
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var w = Std.int(iron.App.w() * scale);
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var w = Std.int(iron.App.w() * scale);
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var h = Std.int(iron.App.h() * scale);
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var h = Std.int(iron.App.h() * scale);
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path.setCurrentViewport(w, h);
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path.setCurrentViewport(w, h);
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