forked from LeenkxTeam/LNXSDK
		
	t3du - Camera Render Filter
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		| @ -441,6 +441,7 @@ typedef TObj = { | ||||
| 	@:optional public var traits: Array<TTrait>; | ||||
| 	@:optional public var properties: Array<TProperty>; | ||||
| 	@:optional public var vertex_groups: Array<TVertex_groups>; | ||||
| 	@:optional public var camera_list: Array<String>; | ||||
| 	@:optional public var constraints: Array<TConstraint>; | ||||
| 	@:optional public var dimensions: Float32Array; // Geometry objects | ||||
| 	@:optional public var object_actions: Array<String>; | ||||
|  | ||||
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