forked from LeenkxTeam/LNXSDK
t3du - Camera Render Filter
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@ -783,6 +783,11 @@ class Scene {
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if (o.tilesheet_ref != null) {
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cast(object, MeshObject).setupTilesheet(sceneName, o.tilesheet_ref, o.tilesheet_action_ref);
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}
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if (o.camera_list != null){
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cast(object, MeshObject).cameraList = o.camera_list;
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}
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returnObject(object, o, done);
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});
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}
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