forked from LeenkxTeam/LNXSDK
t3du - Camera Render Filter
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@ -441,6 +441,7 @@ typedef TObj = {
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@:optional public var traits: Array<TTrait>;
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@:optional public var properties: Array<TProperty>;
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@:optional public var vertex_groups: Array<TVertex_groups>;
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@:optional public var camera_list: Array<String>;
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@:optional public var constraints: Array<TConstraint>;
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@:optional public var dimensions: Float32Array; // Geometry objects
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@:optional public var object_actions: Array<String>;
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