moisesjpelaez - Fix pausing and resuming updates

This commit is contained in:
Onek8 2025-06-02 16:24:22 +00:00
parent ea12d5b951
commit 7f5786d47c

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@ -22,10 +22,10 @@ class ParticleSystem {
var ready: Bool;
var frameRate = 24;
var lifetime = 0.0;
var looptime = 0.0;
var animtime = 0.0;
var time = 0.0;
var spawnRate = 0.0;
var looptime = 0.0;
var seed = 0;
var r: TParticleData;
@ -124,7 +124,8 @@ class ParticleSystem {
public function update(object: MeshObject, owner: MeshObject) {
if (!ready || object == null || speed == 0.0) return;
if (iron.App.pauseUpdates) return;
var prevLap = lap;
// Copy owner world transform but discard scale