forked from LeenkxTeam/LNXSDK
moisesjpelaez - Fix pausing and resuming updates
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ea12d5b951
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@ -22,10 +22,10 @@ class ParticleSystem {
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var ready: Bool;
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var frameRate = 24;
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var lifetime = 0.0;
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var looptime = 0.0;
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var animtime = 0.0;
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var time = 0.0;
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var spawnRate = 0.0;
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var looptime = 0.0;
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var seed = 0;
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var r: TParticleData;
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@ -124,7 +124,8 @@ class ParticleSystem {
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public function update(object: MeshObject, owner: MeshObject) {
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if (!ready || object == null || speed == 0.0) return;
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if (iron.App.pauseUpdates) return;
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var prevLap = lap;
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// Copy owner world transform but discard scale
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