forked from LeenkxTeam/LNXSDK
		
	Update leenkx/blender/lnx/material/make_mesh.py
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		| @ -797,7 +797,9 @@ def make_forward_base(con_mesh, parse_opacity=False, transluc_pass=False): | ||||
|         if '_Spot' in wrd.world_defs: | ||||
|             frag.write(', true, spotData.x, spotData.y, spotDir, spotData.zw, spotRight') | ||||
|         if '_VoxelShadow' in wrd.world_defs: | ||||
|             frag.write(', voxels, voxelsSDF, clipmaps, velocity') | ||||
|             frag.write(', voxels, voxelsSDF, clipmaps') | ||||
|         if '_Veloc' in wrd.world_defs or '_VoxelShadow' in wrd.world_defs: | ||||
|             frag.write(', velocity')       | ||||
|         if '_MicroShadowing' in wrd.world_defs: | ||||
|             frag.write(', occlusion') | ||||
|         if '_SSRS' in wrd.world_defs: | ||||
|  | ||||
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