forked from LeenkxTeam/LNXSDK
moisesjpelaez - Physics Improvements
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@ -2815,6 +2815,7 @@ class LeenkxExporter:
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body_flags['animated'] = rb.kinematic
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body_flags['trigger'] = bobject.lnx_rb_trigger
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body_flags['ccd'] = bobject.lnx_rb_ccd
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body_flags['interpolate'] = bobject.lnx_rb_interpolate
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body_flags['staticObj'] = is_static
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body_flags['useDeactivation'] = rb.use_deactivation
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x['parameters'].append(lnx.utils.get_haxe_json_string(body_params))
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@ -3039,7 +3040,7 @@ class LeenkxExporter:
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rbw = self.scene.rigidbody_world
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if rbw is not None and rbw.enabled:
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out_trait['parameters'] = [str(rbw.time_scale), str(rbw.substeps_per_frame), str(rbw.solver_iterations)]
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out_trait['parameters'] = [str(rbw.time_scale), str(rbw.substeps_per_frame), str(rbw.solver_iterations), str(wrd.lnx_physics_fixed_step)]
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if phys_pkg == 'bullet' or phys_pkg == 'oimo':
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debug_draw_mode = 1 if wrd.lnx_physics_dbg_draw_wireframe else 0
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