forked from LeenkxTeam/LNXSDK
Update leenkx/Sources/leenkx/renderpath/RenderPathForward.hx
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436b7fac02
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@ -142,7 +142,7 @@ class RenderPathForward {
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t.width = 0;
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t.height = 0;
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t.displayp = Inc.getDisplayp();
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t.format = "R32";
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t.format = "DEPTH24";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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@ -204,13 +204,6 @@ class RenderPathForward {
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Inc.initGI("voxelsSDF");
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Inc.initGI("voxelsSDFtmp");
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#end
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#if (rp_voxels == "Voxel GI")
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Inc.initGI("voxelsLight");
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Inc.initGI("voxels_diffuse");
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Inc.initGI("voxels_specular");
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#else
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Inc.initGI("voxels_ao");
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#end
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iron.RenderPath.clipmaps = new Array<Clipmap>();
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for (i in 0...Main.voxelgiClipmapCount) {
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var clipmap = new iron.object.Clipmap();
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@ -257,18 +250,25 @@ class RenderPathForward {
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#end
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#end
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#if rp_volumetriclight
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#if (rp_volumetriclight || rp_ssgi != "Off")
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{
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#if (rp_volumetriclight)
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path.loadShader("shader_datas/volumetric_light/volumetric_light");
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path.loadShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
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path.loadShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
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#end
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var t = new RenderTargetRaw();
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t.name = "singlea";
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t.width = 0;
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t.height = 0;
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t.displayp = Inc.getDisplayp();
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#if (rp_ssgi == "SSGI")
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t.format = "RGBA32";
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#else
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t.format = "R8";
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#end
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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@ -277,7 +277,11 @@ class RenderPathForward {
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t.width = 0;
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t.height = 0;
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t.displayp = Inc.getDisplayp();
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#if (rp_ssgi == "SSGI")
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t.format = "RGBA32";
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#else
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t.format = "R8";
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#end
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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@ -315,7 +319,6 @@ class RenderPathForward {
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path.createRenderTarget(t);
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}
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#end
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#if rp_ssr
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{
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@ -374,9 +377,6 @@ class RenderPathForward {
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if (iron.RenderPath.pre_clear == true)
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{
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#if (rp_voxels == "Voxel GI")
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path.clearImage("voxelsLight", 0x00000000);
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#end
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path.clearImage("voxels", 0x00000000);
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path.clearImage("voxelsOut", 0x00000000);
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path.clearImage("voxelsOutB", 0x00000000);
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@ -388,9 +388,6 @@ class RenderPathForward {
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}
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else
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{
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#if (rp_voxels == "Voxel GI")
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path.clearImage("voxelsLight", 0x00000000);
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#end
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path.clearImage("voxels", 0x00000000);
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Inc.computeVoxelsOffsetPrev();
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}
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@ -402,25 +399,11 @@ class RenderPathForward {
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path.bindTarget("voxels", "voxels");
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path.drawMeshes("voxel");
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#if (rp_voxels == "Voxel GI")
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Inc.computeVoxelsLight();
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#end
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Inc.computeVoxelsTemporal();
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#if (lnx_voxelgi_shadows || (rp_voxels == "Voxel GI"))
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Inc.computeVoxelsSDF();
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#end
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if (iron.RenderPath.res_pre_clear == true)
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{
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iron.RenderPath.res_pre_clear = false;
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#if (rp_voxels == "Voxel GI")
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path.clearImage("voxels_diffuse", 0x00000000);
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path.clearImage("voxels_specular", 0x00000000);
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#else
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path.clearImage("voxels_ao", 0x00000000);
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#end
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}
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}
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#end
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@ -449,13 +432,6 @@ class RenderPathForward {
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}
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#end
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#if rp_ssrefr
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{
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path.setTarget("gbuffer_refraction");
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path.clearTarget(0xffffff00);
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}
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#end
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RenderPathCreator.setTargetMeshes();
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#if rp_shadowmap
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@ -472,17 +448,8 @@ class RenderPathForward {
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#if (rp_voxels != "Off")
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if (leenkx.data.Config.raw.rp_gi != false)
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{
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#if (rp_voxels == "Voxel AO")
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Inc.resolveAO();
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path.bindTarget("voxels_ao", "voxels_ao");
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#else
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Inc.resolveDiffuse();
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Inc.resolveSpecular();
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path.bindTarget("voxels_diffuse", "voxels_diffuse");
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path.bindTarget("voxels_specular", "voxels_specular");
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#end
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#if lnx_voxelgi_shadows
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path.bindTarget("voxelsOut", "voxels");
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#if (lnx_voxelgi_shadows || rp_voxels == "Voxel GI")
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path.bindTarget("voxelsSDF", "voxelsSDF");
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#end
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}
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@ -532,7 +499,6 @@ class RenderPathForward {
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}
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#end
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#if (rp_voxels != "Off")
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path.bindTarget("voxelsOut", "voxels");
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path.bindTarget("voxelsSDF", "voxelsSDF");
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@ -588,6 +554,50 @@ class RenderPathForward {
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}
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#end
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#if rp_ssrefr
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{
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if (leenkx.data.Config.raw.rp_ssrefr != false)
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{
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path.setTarget("gbufferD1");
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path.bindTarget("_main", "tex");
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path.drawShader("shader_datas/copy_pass/copy_pass");
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path.setTarget("refr");
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path.bindTarget("lbuffer0", "tex");
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path.drawShader("shader_datas/copy_pass/copy_pass");
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path.setTarget("lbuffer0", ["lbuffer1", "gbuffer_refraction"]);
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#if rp_shadowmap
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{
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#if lnx_shadowmap_atlas
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Inc.bindShadowMapAtlas();
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#else
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Inc.bindShadowMap();
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#end
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}
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#end
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#if (rp_voxels != "Off")
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path.bindTarget("voxelsOut", "voxels");
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path.bindTarget("voxelsSDF", "voxelsSDF");
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#end
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path.drawMeshes("refraction");
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path.setTarget("lbuffer0");
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path.bindTarget("lbuffer0", "tex");
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path.bindTarget("refr", "tex1");
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path.bindTarget("_main", "gbufferD");
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path.bindTarget("gbufferD1", "gbufferD1");
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path.bindTarget("lbuffer1", "gbuffer0");
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path.bindTarget("gbuffer_refraction", "gbuffer_refraction");
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path.drawShader("shader_datas/ssrefr_pass/ssrefr_pass");
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}
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}
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#end
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#if rp_bloom
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{
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inline Inc.drawBloom("lbuffer0", bloomDownsampler, bloomUpsampler);
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