forked from LeenkxTeam/LNXSDK
Update leenkx/Sources/leenkx/renderpath/RenderPathForward.hx
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@ -673,6 +673,15 @@ class RenderPathForward {
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}
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#end
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#if rp_overlays
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{
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path.setTarget(target);
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path.clearTarget(null, 1.0);
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path.drawMeshes("overlay");
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}
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#end
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#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
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{
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path.setTarget("bufa");
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@ -703,12 +712,6 @@ class RenderPathForward {
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}
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#end
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#if rp_overlays
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{
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path.clearTarget(null, 1.0);
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path.drawMeshes("overlay");
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}
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#end
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}
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public static function setupDepthTexture() {
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