t3du - Fix draw camera texture node

This commit is contained in:
Onek8 2025-05-28 22:15:48 +00:00
parent ce762b3cfa
commit 95c08e3424

View File

@ -2,6 +2,9 @@ package leenkx.logicnode;
import iron.Scene;
import iron.object.CameraObject;
import iron.math.Vec4;
import iron.math.Quat;
import leenkx.math.Helper;
import leenkx.renderpath.RenderPathCreator;
@ -27,11 +30,19 @@ class DrawCameraTextureNode extends LogicNode {
final c = inputs[2].get();
assert(Error, Std.isOfType(c, CameraObject), "Camera must be a camera object!");
cam = cast(c, CameraObject);
rt = kha.Image.createRenderTarget(iron.App.w(), iron.App.h());
rt = kha.Image.createRenderTarget(iron.App.w(), iron.App.h(),
kha.graphics4.TextureFormat.RGBA32,
kha.graphics4.DepthStencilFormat.NoDepthAndStencil);
assert(Error, mo.materials[matSlot].contexts[0].textures != null, 'Object "${mo.name}" has no diffuse texture to render to');
mo.materials[matSlot].contexts[0].textures[0] = rt; // Override diffuse texture
final n = inputs[5].get();
for (i => node in mo.materials[matSlot].contexts[0].raw.bind_textures){
if (node.name == n){
mo.materials[matSlot].contexts[0].textures[i] = rt; // Override diffuse texture
break;
}
}
tree.notifyOnRender(render);
runOutput(0);
@ -48,8 +59,20 @@ class DrawCameraTextureNode extends LogicNode {
iron.Scene.active.camera = cam;
cam.renderTarget = rt;
#if kha_html5
var q: Quat = new Quat();
q.fromAxisAngle(new Vec4(0, 0, 1, 1), Helper.degToRad(180));
cam.transform.rot.mult(q);
cam.transform.buildMatrix();
#end
cam.renderFrame(g);
#if kha_html5
cam.transform.rot.mult(q);
cam.transform.buildMatrix();
#end
cam.renderTarget = oldRT;
iron.Scene.active.camera = sceneCam;
}