Update leenkx/blender/lnx/material/make_mesh.py

This commit is contained in:
Onek8 2025-04-12 08:49:04 +00:00
parent 1d705d2ca2
commit 96f4e29778

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@ -790,9 +790,10 @@ def make_forward_base(con_mesh, parse_opacity=False, transluc_pass=False):
if '_MicroShadowing' in wrd.world_defs: if '_MicroShadowing' in wrd.world_defs:
frag.write(', occlusion') frag.write(', occlusion')
if '_SSRS' in wrd.world_defs: if '_SSRS' in wrd.world_defs:
frag.add_uniform('sampler2D gbufferD', top=True)
frag.add_uniform('mat4 invVP', '_inverseViewProjectionMatrix') frag.add_uniform('mat4 invVP', '_inverseViewProjectionMatrix')
frag.add_uniform('vec3 eye', '_cameraPosition') frag.add_uniform('vec3 eye', '_cameraPosition')
frag.write(', wposition.z, inVP, eye') frag.write(', wposition.z, invVP, eye')
frag.write(');') frag.write(');')
if '_Clusters' in wrd.world_defs: if '_Clusters' in wrd.world_defs: