forked from LeenkxTeam/LNXSDK
Update leenkx/blender/lnx/material/make_mesh.py
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1d705d2ca2
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@ -790,9 +790,10 @@ def make_forward_base(con_mesh, parse_opacity=False, transluc_pass=False):
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if '_MicroShadowing' in wrd.world_defs:
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if '_MicroShadowing' in wrd.world_defs:
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frag.write(', occlusion')
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frag.write(', occlusion')
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if '_SSRS' in wrd.world_defs:
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if '_SSRS' in wrd.world_defs:
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frag.add_uniform('sampler2D gbufferD', top=True)
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frag.add_uniform('mat4 invVP', '_inverseViewProjectionMatrix')
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frag.add_uniform('mat4 invVP', '_inverseViewProjectionMatrix')
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frag.add_uniform('vec3 eye', '_cameraPosition')
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frag.add_uniform('vec3 eye', '_cameraPosition')
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frag.write(', wposition.z, inVP, eye')
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frag.write(', wposition.z, invVP, eye')
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frag.write(');')
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frag.write(');')
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if '_Clusters' in wrd.world_defs:
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if '_Clusters' in wrd.world_defs:
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