Update leenkx/blender/lnx/material/make_cluster.py

This commit is contained in:
Onek8 2025-04-12 08:48:33 +00:00
parent 0979cd976f
commit 1d705d2ca2

View File

@ -102,9 +102,10 @@ def write(vert: shader.Shader, frag: shader.Shader):
if '_MicroShadowing' in wrd.world_defs and not is_mobile:
frag.write('\t, occlusion')
if '_SSRS' in wrd.world_defs:
frag.add_uniform('sampler2D gbufferD', top=True)
frag.add_uniform('mat4 invVP', '_inverseViewProjectionMatrix')
frag.add_uniform('vec3 eye', '_cameraPosition')
frag.write(', wposition.z, inVP, eye')
frag.write(', wposition.z, invVP, eye')
frag.write(');')
frag.write('}') # for numLights