forked from LeenkxTeam/LNXSDK
Update leenkx/blender/lnx/material/make_cluster.py
This commit is contained in:
parent
0979cd976f
commit
1d705d2ca2
@ -102,9 +102,10 @@ def write(vert: shader.Shader, frag: shader.Shader):
|
||||
if '_MicroShadowing' in wrd.world_defs and not is_mobile:
|
||||
frag.write('\t, occlusion')
|
||||
if '_SSRS' in wrd.world_defs:
|
||||
frag.add_uniform('sampler2D gbufferD', top=True)
|
||||
frag.add_uniform('mat4 invVP', '_inverseViewProjectionMatrix')
|
||||
frag.add_uniform('vec3 eye', '_cameraPosition')
|
||||
frag.write(', wposition.z, inVP, eye')
|
||||
frag.write(', wposition.z, invVP, eye')
|
||||
frag.write(');')
|
||||
|
||||
frag.write('}') # for numLights
|
||||
|
Loading…
x
Reference in New Issue
Block a user