Update Files

This commit is contained in:
2025-01-22 16:18:30 +01:00
parent ed4603cf95
commit a36294b518
16718 changed files with 2960346 additions and 0 deletions

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from lnx.logicnode.lnx_nodes import *
class OnApplicationStateNode(LnxLogicTreeNode):
"""Listens to different application state changes."""
bl_idname = 'LNOnApplicationStateNode'
bl_label = 'On Application State'
lnx_version = 1
def lnx_init(self, context):
self.add_output('LnxNodeSocketAction', 'On Foreground')
self.add_output('LnxNodeSocketAction', 'On Background')
self.add_output('LnxNodeSocketAction', 'On Shutdown')

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from lnx.logicnode.lnx_nodes import *
class OnEventNode(LnxLogicTreeNode):
"""Activates the output when the given event is received.
@seeNode Send Event to Object
@seeNode Send Global Event"""
bl_idname = 'LNOnEventNode'
bl_label = 'On Event'
lnx_version = 2
lnx_section = 'custom'
operators = {
'init': 'Init',
'update': 'Update',
'custom': 'Custom'
}
def set_mode(self, context):
if self.property1 != 'custom':
if len(self.inputs) > 1:
self.inputs.remove(self.inputs[0])
else:
if len(self.inputs) < 2:
self.add_input('LnxNodeSocketAction', 'In')
self.inputs.move(1, 0)
# Use a new property to preserve compatibility
property1: HaxeEnumProperty(
'property1',
items=[
('init', 'Init', 'Assigns an Event listener at runtime'),
('update', 'Update', 'Assigns an Event listener continuously'),
None,
('custom', 'Custom', 'Assigns an Event listener everytime input is detected'),
],
name='',
description='Chosen method for assigning an Event listener',
default='init',
update=set_mode
)
def lnx_init(self, context):
self.add_input('LnxStringSocket', 'String In')
self.add_output('LnxNodeSocketAction', 'Out')
self.set_mode(context)
def draw_buttons(self, context, layout):
layout.prop(self, 'property1', text='')
def draw_label(self) -> str:
if self.inputs[0].is_linked:
return self.bl_label
return f'{self.bl_label}: {self.inputs[0].get_default_value()}'
def get_replacement_node(self, node_tree: bpy.types.NodeTree):
if self.lnx_version not in (0, 1):
raise LookupError()
newnode = node_tree.nodes.new('LNOnEventNode')
try:
newnode.inputs[0].default_value_raw = self["property0"]
except:
pass
for link in self.outputs[0].links:
node_tree.links.new(newnode.outputs[0], link.to_socket)
return newnode

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from lnx.logicnode.lnx_nodes import *
class OnInitNode(LnxLogicTreeNode):
"""Activates the output on the first frame of execution of the logic tree."""
bl_idname = 'LNOnInitNode'
bl_label = 'On Init'
lnx_version = 1
def lnx_init(self, context):
self.add_output('LnxNodeSocketAction', 'Out')

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from lnx.logicnode.lnx_nodes import *
class OnRemoveNode(LnxLogicTreeNode):
"""Activates the output when logic tree is removed"""
bl_idname = 'LNOnRemoveNode'
bl_label = 'On Remove'
lnx_version = 1
def lnx_init(self, context):
self.add_output('LnxNodeSocketAction', 'Out')

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from lnx.logicnode.lnx_nodes import *
class OnRender2DNode(LnxLogicTreeNode):
"""Registers a 2D rendering callback to activate its output on each
frame after the frame has been drawn and other non-2D render callbacks
have been executed.
"""
bl_idname = 'LNOnRender2DNode'
bl_label = 'On Render2D'
lnx_version = 1
def lnx_init(self, context):
self.add_output('LnxNodeSocketAction', 'Out')

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from lnx.logicnode.lnx_nodes import *
class OnTimerNode(LnxLogicTreeNode):
"""Activates the output when a given time elapsed (optionally repeating the timer).
@input Duration: the time in seconds after which to activate the output
@input Repeat: whether to repeat the timer"""
bl_idname = 'LNOnTimerNode'
bl_label = 'On Timer'
lnx_version = 1
def lnx_init(self, context):
self.add_input('LnxFloatSocket', 'Duration')
self.add_input('LnxBoolSocket', 'Repeat')
self.add_output('LnxNodeSocketAction', 'Out')

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from lnx.logicnode.lnx_nodes import *
class OnUpdateNode(LnxLogicTreeNode):
"""Activates the output on every frame.
@option Update: (default) activates the output every frame.
@option Late Update: activates the output after all non-late updates are calculated.
@option Physics Pre-Update: activates the output before calculating the physics.
Only available when using a physics engine."""
bl_idname = 'LNOnUpdateNode'
bl_label = 'On Update'
lnx_version = 1
property0: HaxeEnumProperty(
'property0',
items = [('Update', 'Update', 'Update'),
('Late Update', 'Late Update', 'Late Update'),
('Physics Pre-Update', 'Physics Pre-Update', 'Physics Pre-Update')],
name='On', default='Update')
def lnx_init(self, context):
self.add_output('LnxNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')

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from lnx.logicnode.lnx_nodes import *
class SendEventNode(LnxLogicTreeNode):
"""Sends a event to the given object.
@seeNode Send Event
@seeNode On Event
@input Event: the identifier of the event
@input Object: the receiving object"""
bl_idname = 'LNSendEventNode'
bl_label = 'Send Event to Object'
lnx_section = 'custom'
lnx_version = 1
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'In')
self.add_input('LnxStringSocket', 'Event')
self.add_input('LnxNodeSocketObject', 'Object')
self.add_output('LnxNodeSocketAction', 'Out')
def draw_label(self) -> str:
if self.inputs[1].is_linked:
return self.bl_label
return f'{self.bl_label}: {self.inputs[1].get_default_value()}'

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from lnx.logicnode.lnx_nodes import *
class SendGlobalEventNode(LnxLogicTreeNode):
"""Sends the given event to all objects in the scene.
@seeNode Send Event to Object
@seeNode On Event
@input Event: the identifier of the event"""
bl_idname = 'LNSendGlobalEventNode'
bl_label = 'Send Global Event'
lnx_version = 1
lnx_section = 'custom'
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'In')
self.add_input('LnxStringSocket', 'Event')
self.add_output('LnxNodeSocketAction', 'Out')
def draw_label(self) -> str:
if self.inputs[1].is_linked:
return self.bl_label
return f'{self.bl_label}: {self.inputs[1].get_default_value()}'

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from lnx.logicnode.lnx_nodes import add_node_section
add_node_section(name='default', category='Event')
add_node_section(name='custom', category='Event')