forked from LeenkxTeam/LNXSDK
		
	Update leenkx/Shaders/voxel_resolve_ao/voxel_resolve_ao.comp.glsl
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		| @ -33,7 +33,7 @@ layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in; | ||||
| uniform sampler3D voxels; | ||||
| uniform sampler2D gbufferD; | ||||
| uniform sampler2D gbuffer0; | ||||
| uniform layout(r8) image2D voxels_ao; | ||||
| uniform layout(r16) image2D voxels_ao; | ||||
|  | ||||
| uniform float clipmaps[voxelgiClipmapCount * 10]; | ||||
| uniform mat4 InvVP; | ||||
|  | ||||
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