forked from LeenkxTeam/LNXSDK
Reflections / Refractions
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@ -247,9 +247,12 @@ def make(context_id, rpasses, shadowmap=False, shadowmap_transparent=False):
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if parse_opacity and not shadowmap_transparent:
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if mat_state.material.lnx_discard:
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opac = mat_state.material.lnx_discard_opacity_shadows
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frag.write('if (opacity < {0}) discard;'.format(opac))
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elif rpdat.rp_renderer == 'Deferred' and 'translucent' in rpasses and not shadowmap:
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pass
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else:
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opac = '1.0'
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frag.write('if (opacity < {0}) discard;'.format(opac))
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frag.write('if (opacity < {0}) discard;'.format(opac))
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make_finalize.make(con_depth)
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@ -20,7 +20,7 @@ else:
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def make(context_id):
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con_refract = mat_state.data.add_context({
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'name': context_id,
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'depth_write': False,
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'depth_write': True,
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'compare_mode': 'less',
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'cull_mode': 'clockwise',
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'blend_source': 'blend_one',
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@ -55,6 +55,8 @@ def get_rpasses(material):
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ar.append('voxel')
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if rpdat.rp_renderer == 'Forward' and rpdat.rp_depthprepass and not material.lnx_blending and not material.lnx_particle_flag:
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ar.append('depth')
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if rpdat.rp_renderer == 'Deferred' and rpdat.rp_ssr and 'translucent' in ar:
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ar.append('depth')
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if material.lnx_cast_shadow and rpdat.rp_shadows and ('mesh' in ar):
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if 'translucent' in ar or 'refraction' in ar:
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