forked from LeenkxTeam/LNXSDK
Update leenkx/blender/lnx/props.py
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@ -308,7 +308,7 @@ def init_properties():
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bpy.types.World.lnx_runtime = EnumProperty(
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bpy.types.World.lnx_runtime = EnumProperty(
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items=[('Krom', 'Krom', 'Krom'),
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items=[('Krom', 'Krom', 'Krom'),
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('Browser', 'Browser', 'Browser'),
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('Browser', 'Browser', 'Browser'),
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('Hashlink', 'Hashlink', 'Hashlink (Requires Hashlink target build)')],
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('Hashlink', 'Hashlink', 'Hashlink')],
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name="Runtime", description="Runtime to use when launching the game", default='Krom', update=assets.invalidate_shader_cache)
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name="Runtime", description="Runtime to use when launching the game", default='Krom', update=assets.invalidate_shader_cache)
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bpy.types.World.lnx_loadscreen = BoolProperty(name="Loading Screen", description="Show asset loading progress on published builds", default=True)
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bpy.types.World.lnx_loadscreen = BoolProperty(name="Loading Screen", description="Show asset loading progress on published builds", default=True)
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bpy.types.World.lnx_vsync = BoolProperty(name="VSync", description="Vertical Synchronization", default=True, update=assets.invalidate_compiler_cache)
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bpy.types.World.lnx_vsync = BoolProperty(name="VSync", description="Vertical Synchronization", default=True, update=assets.invalidate_compiler_cache)
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