forked from LeenkxTeam/LNXSDK
Batch Meshes
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@ -71,6 +71,7 @@ class MeshBatch {
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if (b.meshes.length > 0 && b.meshes[0].cullMaterial(context)) continue;
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var scontext = b.shader.getContext(context);
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if (scontext == null) continue;
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g.setPipeline(scontext.pipeState);
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// #if lnx_deinterleaved // TODO
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// g.setVertexBuffers(b.vertexBuffers);
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